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HomeHome / Total War: WARHAMMER II / Vampire Coast Separatists / Units / Carronades
Carronades Vampire Coast SeparatistsVampire Coast Separatists Field Artillery

Carronades

Broadside cannons for sinking mortal ships are devastating when used in the field, pulverising living flesh and solid walls.

Many ships of the Undead fleets are equipped with broadside cannons known as Carronades or ‘smashers’, so named for the quick, splintering work they make of even the toughest ship hulls when brought within range. They first incapacitate their target before the zombie hordes board, murder, and loot according to their master’s will. As they sail off, another round of broadside cannon fire sends the ransacked ship and its blood-soaked decks to a watery grave. Carronades are comparable in size and power to the Great Cannons used in the field by the Empire, capable of causing a similar scale of devastation upon living targets and even reducing solid walls to rubble from afar. As with the armies of the Empire, Undead pirates drag their artillery onto the battlefield, with the hisses and cracks of smaller, handheld black powder weapons commonly preceded by the thundering booms of Carronade fire.

Carronades

Unit Name

Carronades

Main Unit Key

wh2_dlc11_cst_art_carronade

Land Unit Key

wh2_dlc11_cst_art_carronade

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Siege Artillery

Naval Unit Group

Siege Artillery

Soldiers

44

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Cost

750

Recruitment Cost

750

Upkeep Cost

187

Engine Missile Damage

440

├ Engine

wh2_dlc11_cst_art_carronade

├ Missile Weapon

wh2_dlc11_cst_carronade

├ Projectile

wh2_dlc11_cst_carronade_cannon_ball

├ Missile Damage

88

├ Missile Ap Damage

352

└ Base Reload Time

23

Accuracy

10

Range

450

Reload

10

Shots Per Minute

2.9

Ammunition

22

Melee Attack

10

Weapon Strength (Weapon Damage)

18

├ Melee Weapon

wh_main_vmp_sword_zombie

├ Melee Damage Base

16

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh2_main_leather_20

├ Armour Defence

20

└ Shield Armour

0

Health

56

├ Man Entity

wh2_dlc16_infantry_zombie_blood_crew

├ Man Speed

23

├ Man Health

8

└ Bonus Hit Points

48

Leadership (Base Morale)

30

Abilities

  • Extra Powder
    Because you can never have too much.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Carronades Lv. 0 Carronades
Carronades
(wh2_dlc11_vampirecoast_ship_cannons_2)
Level 1
Cannons
Cannons
(wh2_dlc11_vampirecoast_ship_cannons_3)
Level 2
Cannonry Shed
Cannonry Shed
(wh2_dlc11_vampirecoast_support_artillery_2)
Level 1
Black Powder Depot
Black Powder Depot
(wh2_dlc11_vampirecoast_support_artillery_3)
Level 2