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HomeHome / Total War: WARHAMMER II / The Awakened / Units / Gallows Giant (Necrofex Colossus)
Gallows Giant (Necrofex Colossus) The AwakenedThe Awakened Missile Infantry

Gallows Giant (Necrofex Colossus)

The terror of Bogenhafen leaves nothing living in its wake, driven by a dark appetite for murder and destruction.

The unhallowed form of the Necrofex Colossus is one of the most terrifying anathema known to arcane lore. Varying in composition, they always hold true to the same basic form – a monstrous humanoid shape akin to a giant, fashioned upon a frame of galley-torn timber, iron, or bone, onto which the ‘flesh’ and musculature of the dead has been bound and shaped, with scores of corpses used in their creation. These gargantuan monstrosities fear neither pain nor injury, for they are walking vortexes of deathly energies around which the souls of the damned howl and against which few mortals can stand. With so much unholy power concentrated in their forms, a Necrofex Colossus is no mere mindless thrall, but possesses a deathly will and dark appetite of its own, often outlasting its creator or even proving their undoing should its master’s control slip even for a moment.

Gallows Giant (Necrofex Colossus)

Unit Name

Gallows Giant (Necrofex Colossus)

Main Unit Key

wh2_dlc11_cst_mon_necrofex_colossus_ror_0

Land Unit Key

wh2_dlc11_cst_mon_necrofex_colossus_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Monster

Naval Unit Group

Missile Monster

Soldiers

5

Caste

Monster

Category

War Beast

Class

Missile Infantry

Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Missile Damage

30

├ Missile Weapon

wh2_cst_necrofex_colossus_flame_cannon

├ Projectile

wh2_cst_necrofex_colossus_flame

├ Missile Damage

10

├ Missile Ap Damage

20

└ Base Reload Time

8

Accuracy

10

Range

110

Reload

10

Shots Per Minute

8.3

Ammunition

88

Melee Attack

52

Weapon Strength (Weapon Damage)

500

├ Melee Weapon

wh2_dlc11_cst_necrofex_colossus_ror

├ Melee Damage Base

125

├ Melee Damage Ap

375

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

25

Charge Bonus

20

Melee Defence

43

├ Base Defence

43

├ Shield

none

└ Shield Defence

0

Armour

75

├ Armour

wh2_main_body_75

├ Armour Defence

75

└ Shield Armour

0

Health

9475

├ Man Entity

wh2_dlc11_cst_mon_necrofex_colossus_ror

├ Man Speed

45

├ Man Health

8

├ Bonus Hit Points

9459

├ Mount

wh2_dlc11_cst_mnt_necrofex_colossus_ror

├ Mount Entity

wh2_dlc11_cst_mon_necrofex_colossus_ror

├ Mount Speed

45

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

  • Abandon Ship!
    "Every man for 'imself! Swim for it!!"
  • Extra Powder
    Because you can never have too much.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Torch of Bogenhafen
    Instead of salvoes of cannonballs, the infamous 'Gallows Giant' covers its enemies in a wave of incinerating fire.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Recuitment Requirement
Maximum Number 1