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Count Noctilus The AwakenedThe Awakened Command

Count Noctilus

With power syphoned from the ocean’s Winds, the Dreadfleet commander seeks to drown the mortal world in a tide of death.

The infamous admiral known as Count Noctilus is leader of the Dreadfleet – a malevolent gathering of Undead warship captains who bring ruin and damnation to living seafarers. As a former member of Sylvania’s aristocratic dynasty of Vampire Counts, he once went by the name Nyklaus von Carstein but had a markedly different vision from his squabbling peers of how he would achieve necromantic supremacy. After studying the countless charts which map the ebb and flow of magic across the world, he realised that by mastering the art of seafaring he would be able to harness the magical gales that whirl and cascade across the oceans. This newfound route to power eventually led him to translocate himself and his Undead minions to the bone-choked morass of the Galleon’s Graveyard, a fell, sea-based realm of the Unliving between the tangible and intangible worlds which entraps the shipwrecked vessels of the world’s seas. It was in this mysterious place that Nyklaus von Carstein founded his darkling empire and renamed himself Count Noctilus.

Count Noctilus

Unit Name

Count Noctilus

Main Unit Key

wh2_dlc11_cst_inf_count_noctilus_0

Land Unit Key

wh2_dlc11_cst_cha_count_noctilus_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1400

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

45

Weapon Strength (Weapon Damage)

430

├ Melee Weapon

wh2_dlc11_cst_count_noctilus_halberd

├ Melee Damage Base

130

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

60

├ Base Defence

60

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh2_main_plate_95

├ Armour Defence

95

└ Shield Armour

0

Health

4996

├ Man Entity

wh2_dlc11_cst_inf_count_noctilus_blood

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

4988

Leadership (Base Morale)

75

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.