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HomeHome / Total War: WARHAMMER II / The Drowned / Units / Rotting Prometheans
Rotting Prometheans The DrownedThe Drowned Melee Infantry

Rotting Prometheans

Scuttling across the battlefield, these killer arthropods want nothing less than to dismember and decapitate anything that comes near.

There are many wondrous and dangerous creatures that dwell beneath the world's waves. From fire-breathing Sea Dragons to the ravaging Kraken of the Great Ocean, the sea’s bounty is truly as varied as that of land-going life. Once dead, however, even the most belligerent creatures become infinitely more controllable to the seafaring Necromancers that terrorise the oceans. The Lustrian coastline is home to many such useful sea monsters, including the crab-like Prometheans which scuttle across the more shallower regions of the continent’s surrounding ocean floors. Standing as tall as fully-grown men, and with pincers that can dismember a man like giant scissors, they are distant cousins of the much larger and rarer Leviathans. Being relatively common in their known habitats, Prometheans are often targeted by Undead pirate fleets to be killed, reanimated, and brought into their fighting ranks, either as mounts or as monstrous combatants in their own right.

Rotting Prometheans

Unit Name

Rotting Prometheans

Main Unit Key

wh2_dlc11_cst_mon_rotting_prometheans_0

Land Unit Key

wh2_dlc11_cst_mon_rotting_prometheans_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Beasts

Naval Unit Group

Monstrous Beasts

Soldiers

12

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1050

Recruitment Cost

1050

Upkeep Cost

263

Melee Attack

38

Weapon Strength (Weapon Damage)

77

├ Melee Weapon

wh2_dlc11_cst_claws_promethians

├ Melee Damage Base

22

├ Melee Damage Ap

55

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

120

├ Armour

wh2_main_body_120

├ Armour Defence

120

└ Shield Armour

0

Health

660

├ Man Entity

wh2_dlc11_cst_mon_rotting_promethean_blood

├ Man Speed

45

├ Man Health

8

└ Bonus Hit Points

652

Leadership (Base Morale)

44

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Defender
    This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Requires Buildings
Rotting Prometheans Lv. 0 Cargo Hold
Cargo Hold
(wh2_dlc11_vampirecoast_ship_hold_2)
Level 1
Bulk Cargo Hold
Bulk Cargo Hold
(wh2_dlc11_vampirecoast_ship_hold_3)
Level 2
Mangrove of Monsters
Mangrove of Monsters
(wh2_dlc11_vampirecoast_support_monsters_2)
Level 1
Cape of Conjuring
Cape of Conjuring
(wh2_dlc11_vampirecoast_support_monsters_3)
Level 2
Garrison Buildings
Rotting Prometheans x 2 The Maelstrom (Stirring)
The Maelstrom (Stirring)
(wh2_dlc11_special_settlement_galleons_graveyard_2)
Level 2
The Maelstrom (Active)
The Maelstrom (Active)
(wh2_dlc11_special_settlement_galleons_graveyard_3)
Level 3
Small Fort
Small Fort
(wh2_main_special_empire_fort_cst_1)
Level 1
Fort
Fort
(wh2_main_special_empire_fort_cst_2)
Level 2
Grand Fort
Grand Fort
(wh2_main_special_empire_fort_cst_3)
Level 3
Imposing Fort
Imposing Fort
(wh2_main_special_empire_fort_cst_4)
Level 4
Impregnable Fort
Impregnable Fort
(wh2_main_special_empire_fort_cst_5)
Level 5
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_1)
Level 1
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_2)
Level 2
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_5)
Level 5
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_1)
Level 1
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_2)
Level 2
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_5)
Level 5
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_1)
Level 1
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_2)
Level 2
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_5)
Level 5
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_1)
Level 1
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_2)
Level 2
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_5)
Level 5
Sartosa (Pirate Shanty Town)
Sartosa (Pirate Shanty Town)
(wh2_main_special_settlement_sartosa_cst_2)
Level 2
Sartosa (Pirate Holdout)
Sartosa (Pirate Holdout)
(wh2_main_special_settlement_sartosa_cst_3)
Level 3
The Awakening (Pirate Shanty Town)
The Awakening (Pirate Shanty Town)
(wh2_main_special_settlement_the_awakening_cst_2)
Level 2
The Awakening (Pirate Holdout)
The Awakening (Pirate Holdout)
(wh2_main_special_settlement_the_awakening_cst_3)
Level 3