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Deck Gunners The DrownedThe Drowned Missile Infantry

Deck Gunners

Zombie pirate crews love dragging a big gun into a fight, no matter how unwieldy it might be!

Clunky, cumbersome, and with bone-shattering recoil, it takes the heftiest of crewmen to operate the mounted swivel guns commonly seen mounted on the decks of warships and pirate ships of the world’s seas. In the field, they are seldom used by the armies of the living, since very few mortals possess the strength and bravery required to carry and use a firearm which for all its destructive advantages, is prone to explosive failure due to imperfect castings or poorly mixed black powder. For the zombies of the Undead pirate hordes, however, the prerequisites of bodily strength and bravery are no hindrance, since the reanimated possess supernatural motor functions and mindlessly carry out the will of their masters. So it is not uncommon to see Deck Gunners of zombie pirate crews haul their massive volley guns into a land confrontation in two-zombie teams, frenziedly firing directly into crowds of ill-fated victims.

Deck Gunners

Unit Name

Deck Gunners

Main Unit Key

wh2_dlc11_cst_inf_deck_gunners_0

Land Unit Key

wh2_dlc11_cst_inf_deck_gunners_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Specialist Missile Infantry

Naval Unit Group

Specialist Missile Infantry

Soldiers

32

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

700

Recruitment Cost

800

Upkeep Cost

200

Missile Damage

47

├ Missile Weapon

wh2_cst_deck_gunner_rifle

├ Projectile

wh2_cst_rifle_deck_gunner_bullet

├ Missile Damage

8

├ Missile Ap Damage

39

└ Base Reload Time

11

Accuracy

10

Range

245

Reload

15

Shots Per Minute

6.4

Ammunition

22

Melee Attack

5

Weapon Strength (Weapon Damage)

18

├ Melee Weapon

wh_main_vmp_sword_zombie

├ Melee Damage Base

16

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

1

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

108

├ Man Entity

wh2_dlc11_cst_zombie_weaponteam_blood

├ Man Speed

23

├ Man Health

8

└ Bonus Hit Points

100

Leadership (Base Morale)

40

Abilities

  • Extra Powder
    Because you can never have too much.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Requires Buildings
Deck Gunners Lv. 0 Cannons
Cannons
(wh2_dlc11_vampirecoast_ship_cannons_3)
Level 2
Black Powder Depot
Black Powder Depot
(wh2_dlc11_vampirecoast_support_artillery_3)
Level 2
Garrison Buildings
Deck Gunners x 1 The Maelstrom (Powerful)
The Maelstrom (Powerful)
(wh2_dlc11_special_settlement_galleons_graveyard_4)
Level 4
Sartosa (Pirate Lair)
Sartosa (Pirate Lair)
(wh2_main_special_settlement_sartosa_cst_4)
Level 4
The Awakening (Pirate Lair)
The Awakening (Pirate Lair)
(wh2_main_special_settlement_the_awakening_cst_4)
Level 4
Deck Gunners x 2 The Maelstrom (Raging)
The Maelstrom (Raging)
(wh2_dlc11_special_settlement_galleons_graveyard_5)
Level 5
Sartosa (Pirate Stronghold)
Sartosa (Pirate Stronghold)
(wh2_main_special_settlement_sartosa_cst_5)
Level 5
The Awakening (Pirate Stronghold)
The Awakening (Pirate Stronghold)
(wh2_main_special_settlement_the_awakening_cst_5)
Level 5