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HomeHome / Total War: WARHAMMER II / The Drowned / Units / Mourngul Haunter
Mourngul Haunter The DrownedThe Drowned Command

Mourngul Haunter

Malice personified, a Haunter never knows relief from its manic, all-consuming hunger.

Mourngul Haunters are feared above all other dangers that haunt the bleak, empty places of the Old World. From the cold wastes of Norsca to the lofty heights of the Grey Mountains, dreadful tales are told around huddled fires of those lost in the white killing cold of mountain winters, driven mad by famine and pain, devouring their own companions and former friends for meat and the warmth of their fast-flowing blood. For these damned souls, there is no salvation. When bodily death overtakes the stranded and desperate, such is their anguish and malice that it lingers on, and the most destructive Winds of Magic are drawn to coil around their spirits to taint and saturate them. With their cadavers becoming warped and twisted into inhuman proportions, they transform into something neither ghost nor revenant – a monstrous, razor-thin shadow of cold, dead flesh and frostbite-cracked bone, with a gaping maw of needle-teeth and a cavernous stomach that hangs open like a dreadful wound.

Mourngul Haunter

Unit Name

Mourngul Haunter

Main Unit Key

wh2_dlc11_cst_cha_mourngul_haunter

Land Unit Key

wh2_dlc11_cst_cha_mourngul_haunter

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Cost

1450

Recruitment Cost

1450

Upkeep Cost

325

Melee Attack

48

Weapon Strength (Weapon Damage)

420

├ Melee Weapon

wh2_dlc11_cst_claws_mourngul_haunter

├ Melee Damage Base

140

├ Melee Damage Ap

280

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

25

Charge Bonus

40

Melee Defence

38

├ Base Defence

38

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh2_main_body_40

├ Armour Defence

40

└ Shield Armour

0

Health

6568

├ Man Entity

wh2_dlc11_cst_cha_mourngul_haunter_blood

├ Man Speed

54

├ Man Health

8

└ Bonus Hit Points

6560

Leadership (Base Morale)

60

Abilities

  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining strength and replacing lost stamina.
  • The Chilling Aura
    As if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • {{tr:guerrilla_deployment}}
  • Stalk
    This unit can move hidden in any terrain.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Stalk
    This unit can move hidden in any terrain.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.