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HomeHome / Total War: WARHAMMER II / The Dreadfleet / Units / Count Noctilus
Count Noctilus The DreadfleetThe Dreadfleet Command

Count Noctilus

With power syphoned from the ocean’s Winds, the Dreadfleet commander seeks to drown the mortal world in a tide of death.

The infamous admiral known as Count Noctilus is leader of the Dreadfleet – a malevolent gathering of Undead warship captains who bring ruin and damnation to living seafarers. As a former member of Sylvania’s aristocratic dynasty of Vampire Counts, he once went by the name Nyklaus von Carstein but had a markedly different vision from his squabbling peers of how he would achieve necromantic supremacy. After studying the countless charts which map the ebb and flow of magic across the world, he realised that by mastering the art of seafaring he would be able to harness the magical gales that whirl and cascade across the oceans. This newfound route to power eventually led him to translocate himself and his Undead minions to the bone-choked morass of the Galleon’s Graveyard, a fell, sea-based realm of the Unliving between the tangible and intangible worlds which entraps the shipwrecked vessels of the world’s seas. It was in this mysterious place that Nyklaus von Carstein founded his darkling empire and renamed himself Count Noctilus.

Count Noctilus

Unit Name

Count Noctilus

Main Unit Key

wh2_dlc11_cst_inf_count_noctilus_1

Land Unit Key

wh2_dlc11_cst_cha_count_noctilus_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2100

Recruitment Cost

1000

Upkeep Cost

500

Missile Damage

170

├ Missile Weapon

wh2_cst_necrofex_colossus_cannon

├ Projectile

wh2_cst_necrofex_colossus_cannon_ball

├ Missile Damage

33

├ Missile Ap Damage

137

└ Base Reload Time

12

Accuracy

10

Range

330

Reload

10

Shots Per Minute

5.6

Ammunition

22

Melee Attack

46

Weapon Strength (Weapon Damage)

412

├ Melee Weapon

wh2_dlc11_cst_necrofex_colossus

├ Melee Damage Base

103

├ Melee Damage Ap

309

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

75

├ Armour

wh2_main_body_75

├ Armour Defence

75

└ Shield Armour

0

Health

9875

├ Man Entity

wh2_dlc11_cst_inf_count_noctilus_blood

├ Man Speed

38

├ Man Health

8

├ Bonus Hit Points

9859

├ Mount

wh2_dlc11_cst_mnt_necrofex_colossus_noctilus

├ Mount Entity

wh2_dlc11_cst_mon_necrofex_colossus

├ Mount Speed

45

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire Whilst Moving
    This unit can fire while on the move.