Count Noctilus
With power syphoned from the ocean’s Winds, the Dreadfleet commander seeks to drown the mortal world in a tide of death.The infamous admiral known as Count Noctilus is leader of the Dreadfleet – a malevolent gathering of Undead warship captains who bring ruin and damnation to living seafarers. As a former member of Sylvania’s aristocratic dynasty of Vampire Counts, he once went by the name Nyklaus von Carstein but had a markedly different vision from his squabbling peers of how he would achieve necromantic supremacy. After studying the countless charts which map the ebb and flow of magic across the world, he realised that by mastering the art of seafaring he would be able to harness the magical gales that whirl and cascade across the oceans. This newfound route to power eventually led him to translocate himself and his Undead minions to the bone-choked morass of the Galleon’s Graveyard, a fell, sea-based realm of the Unliving between the tangible and intangible worlds which entraps the shipwrecked vessels of the world’s seas. It was in this mysterious place that Nyklaus von Carstein founded his darkling empire and renamed himself Count Noctilus.
Unit Name Count Noctilus |
Main Unit Key wh2_dlc11_cst_inf_count_noctilus_1 |
Land Unit Key wh2_dlc11_cst_cha_count_noctilus_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 2100 |
Recruitment Cost 1000 |
Upkeep Cost 500 |
170 |
├ Missile Weapon wh2_cst_necrofex_colossus_cannon |
├ Projectile wh2_cst_necrofex_colossus_cannon_ball |
├ Missile Damage 33 |
├ Missile Ap Damage 137 |
└ Base Reload Time 12 |
Accuracy 10 |
Range 330 |
Reload 10 |
Shots Per Minute 5.6 |
Ammunition 22 |
Melee Attack 46 |
412 |
├ Melee Weapon wh2_dlc11_cst_necrofex_colossus |
├ Melee Damage Base 103 |
├ Melee Damage Ap 309 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
75 |
├ Armour wh2_main_body_75 |
├ Armour Defence 75 |
└ Shield Armour 0 |
9875 |
├ Man Entity wh2_dlc11_cst_inf_count_noctilus_blood |
├ Man Speed 38 |
├ Man Health 8 |
├ Bonus Hit Points 9859 |
├ Mount wh2_dlc11_cst_mnt_necrofex_colossus_noctilus |
├ Mount Entity wh2_dlc11_cst_mon_necrofex_colossus |
├ Mount Speed 45 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Fire Whilst Moving
This unit can fire while on the move. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Fire Whilst Moving
This unit can fire while on the move.