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HomeHome / Total War: WARHAMMER II / Tomb Kings / Units / Settra the Imperishable (Khemrian Warsphinx)
Settra the Imperishable (Khemrian Warsphinx) Tomb KingsTomb Kings Command

Settra the Imperishable (Khemrian Warsphinx)

Settra ruled over the most magnificent realm ever known; now he will see it restored.

Settra, known by many godly titles such as Settra the Imperishable, the King of Kings, High King of Nehekhara, Lord of the Earth, Monarch of the Sky, Ruler of the Four Horizons, Mighty Lion of the Infinite Desert, Great Hawk of the Heavens, Majestic Emperor of the Shifting Sands, Eternal Sovereign of Khemri's legions, and so much more, is the mighty and absolute sovereign ruler of all Nehekhara, an ancient and powerful warrior-king who ruled a large and powerful Empire some two-thousand five hundred years before the birth of the Barbarian Hero Sigmar Heldenhammer and the founding of the Empire. Settra is as ruthless and tyrannical a ruler as can ever be, whose thirst for conquest and power is only matched by that of Nagash himself. His power is far greater than any other Tomb King, and his unyielding will is such that he never needs to return to his sarcophagus to rest. The immortality he lusted after in life is now his, and the civilisations that flourished in his absence will soon known the full wrath of he who founded the first.

Settra the Imperishable (Khemrian Warsphinx)

Unit Name

Settra the Imperishable (Khemrian Warsphinx)

Main Unit Key

wh2_dlc09_tmb_cha_settra_3

Land Unit Key

wh2_dlc09_tmb_cha_settra_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2100

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

40

Weapon Strength (Weapon Damage)

490

├ Melee Weapon

wh2_dlc09_tmb_warsphinx_lord

├ Melee Damage Base

145

├ Melee Damage Ap

345

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

15

Charge Bonus

64

Melee Defence

38

├ Base Defence

38

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh2_dlc10_bone_95

├ Armour Defence

95

└ Shield Armour

0

Health

10016

├ Man Entity

wh2_dlc16_tmb_skeleton_settra_hero_lord

├ Man Speed

31

├ Man Health

8

├ Bonus Hit Points

10000

├ Mount

wh2_dlc09_tmb_mnt_warsphinx

├ Mount Entity

wh2_dlc09_tmb_mon_warsphinx

├ Mount Speed

68

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Unyielding Will
    Inalienable and unassailable in all things, Settra's strength is such that he never needs to return to his sarcophagus.
  • Wrath of Ptra
    The heavenly fire of Ptra's rage, directed at those who dare stand against his servants.
  • The Curse
    Like an insect sting at the point of death, striking out at the killer, sapping their strength as if shot by a thousand arrows.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.