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HomeHome / Total War: WARHAMMER II / Tomb Kings / Units / Settra the Imperishable (Skeletal Steed)
Settra the Imperishable (Skeletal Steed) Tomb KingsTomb Kings Command

Settra the Imperishable (Skeletal Steed)

Settra ruled over the most magnificent realm ever known; now he will see it restored.

Settra, known by many godly titles such as Settra the Imperishable, the King of Kings, High King of Nehekhara, Lord of the Earth, Monarch of the Sky, Ruler of the Four Horizons, Mighty Lion of the Infinite Desert, Great Hawk of the Heavens, Majestic Emperor of the Shifting Sands, Eternal Sovereign of Khemri's legions, and so much more, is the mighty and absolute sovereign ruler of all Nehekhara, an ancient and powerful warrior-king who ruled a large and powerful Empire some two-thousand five hundred years before the birth of the Barbarian Hero Sigmar Heldenhammer and the founding of the Empire. Settra is as ruthless and tyrannical a ruler as can ever be, whose thirst for conquest and power is only matched by that of Nagash himself. His power is far greater than any other Tomb King, and his unyielding will is such that he never needs to return to his sarcophagus to rest. The immortality he lusted after in life is now his, and the civilisations that flourished in his absence will soon known the full wrath of he who founded the first.

Settra the Imperishable (Skeletal Steed)

Unit Name

Settra the Imperishable (Skeletal Steed)

Main Unit Key

wh2_dlc09_tmb_cha_settra_1

Land Unit Key

wh2_dlc09_tmb_cha_settra_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

1650

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

60

Weapon Strength (Weapon Damage)

470

├ Melee Weapon

wh2_dlc09_tmb_halberd_settra

├ Melee Damage Base

140

├ Melee Damage Ap

330

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

55

├ Base Defence

55

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_chainmail_80

├ Armour Defence

80

└ Shield Armour

0

Health

5604

├ Man Entity

wh2_dlc16_tmb_skeleton_settra_hero_lord

├ Man Speed

31

├ Man Health

8

├ Bonus Hit Points

5588

├ Mount

wh2_dlc09_tmb_mnt_tomb_steed_hero

├ Mount Entity

wh2_dlc09_tmb_cav_skeletal_steed_hero

├ Mount Speed

76

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Unyielding Will
    Inalienable and unassailable in all things, Settra's strength is such that he never needs to return to his sarcophagus.
  • Wrath of Ptra
    The heavenly fire of Ptra's rage, directed at those who dare stand against his servants.
  • The Curse
    Like an insect sting at the point of death, striking out at the killer, sapping their strength as if shot by a thousand arrows.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.