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HomeHome / Total War: WARHAMMER II / Court of Lybaras / Units / Tomb Prince (Skeleton Chariot)
Tomb Prince (Skeleton Chariot) Court of LybarasCourt of Lybaras Command

Tomb Prince (Skeleton Chariot)

Entombed alongside their mighty sovereign, Nehekhara's deathless princes are reawakened to command the Undead legions.

Each of the kings of ancient Nehekhara had many heirs, doubtless the result of their extensive harems, but only one could succeed their father to the throne. This was typically the second son of the king, for the firstborn were given to the gods to serve in the Mortuary Cult. The king's younger sons served as the generals and lieutenants of his armies and enforced his will over his subjects. Upon their deaths they were entombed beside the great tomb chamber of their sovereign, in an eternal council of war, waiting for the moment of awakening when they will resume command of their Undead legions.

Tomb Prince (Skeleton Chariot)

Unit Name

Tomb Prince (Skeleton Chariot)

Main Unit Key

wh2_dlc09_tmb_cha_tomb_prince_2

Land Unit Key

wh2_dlc09_tmb_cha_tomb_prince_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

2

Caste

Hero

Category

War Machine

Class

Command

Cost

950

Recruitment Cost

0

Upkeep Cost

0

Engine Missile Damage

0

├ Engine

wh2_dlc09_tmb_chariot_general

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

30

Weapon Strength (Weapon Damage)

350

├ Melee Weapon

wh2_dlc09_tmb_chariot_lord

├ Melee Damage Base

230

├ Melee Damage Ap

120

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

28

Charge Bonus

80

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_bone_80

├ Armour Defence

80

└ Shield Armour

0

Health

5216

├ Man Entity

wh2_dlc09_tmb_skeleton_infantry_hero

├ Man Speed

31

├ Man Health

8

├ Bonus Hit Points

5200

├ Mount

wh2_dlc09_tmb_mnt_tomb_steed_chariot

├ Mount Entity

wh2_dlc09_tmb_cav_skeletal_steed_chariot

├ Mount Speed

74

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Curse of Djaf
    The essence of the Jackal-headed God imbues the bearer's weapons with an insatiable hunger for the souls of the living.
  • Tombstrike
    He whose will transcends death can strike out from beyond the grave, to devastating effect.
  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.