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HomeHome / Total War: WARHAMMER II / Followers of Nagash / Units / Venom Knights of Asaph (Necropolis Knights)
Venom Knights of Asaph (Necropolis Knights) Followers of NagashFollowers of Nagash Shock Cavalry

Venom Knights of Asaph (Necropolis Knights)

Channelling her ancient, ageless fury, the Asp-Goddess’ chosen riders bite with her deadly venom.

Necropolis Knights are elite warriors who ride atop giant snake-shaped statues. Their monstrous mounts shatter bones with every swipe of their tails and sink scimitar-sized fangs deep into soft flesh. When Necropolis Knights are awakened to serve in the Tomb King's eternal army, the Necroserpents coiled above their resting places magically slither to Unlife as well; rider and mount are animated by the same warrior spirit, and they move as one being, riding to war in perfect ranks of terrifying cavalry. Necroserpents travel beneath the ground at a relentless pace, emerging from the depths with sand cascading off their forms, warriors standing proudly upon their hooded backs with spears lowered, ready to spill the blood of their foes. Serpentine bodies weave through the battlefield, bladed, fangs and tails lashing out in all directions, leaving a trail of death and woe in their wake. There are few who can stand against the charge of a Necropolis Knight, for they are incredibly powerful and difficult to destroy. As mount and rider share the same soul, only by destroying both can an opponent truly defeat a Necropolis Knight. Few foes are equal to such a task.

Venom Knights of Asaph (Necropolis Knights)

Unit Name

Venom Knights of Asaph (Necropolis Knights)

Main Unit Key

wh2_dlc09_tmb_cav_necropolis_knights_ror

Land Unit Key

wh2_dlc09_tmb_cav_necropolis_knights_ror

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Cavalry

Naval Unit Group

Monstrous Cavalry

Soldiers

24

Caste

Monstrous Cavalry

Category

Cavalry

Class

Shock Cavalry

Cost

1700

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

55

Weapon Strength (Weapon Damage)

61

├ Melee Weapon

wh2_dlc09_tmb_necropolis_knights_lance

├ Melee Damage Base

21

├ Melee Damage Ap

40

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

74

Melee Defence

54

├ Base Defence

54

├ Shield

wh_missile_block_30_wood

└ Shield Defence

0

Armour

140

├ Armour

wh2_main_bone_110

├ Armour Defence

110

└ Shield Armour

30

Health

424

├ Man Entity

wh2_dlc09_tmb_skeleton

├ Man Speed

28

├ Man Health

8

├ Bonus Hit Points

408

├ Mount

wh2_dlc09_tmb_mnt_necroserpent_ror

├ Mount Entity

wh2_dlc09_tmb_cav_necroserpent_ror

├ Mount Speed

76

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Construct
    This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Leadership is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Construct
    This unit is an animated construct (does not rout, is immune to terror, and becomes unstable when Leadership is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1