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HomeHome / Total War: WARHAMMER II / Exiles of Nehek / Units / Tomb Prince (Skeletal Steed)
Tomb Prince (Skeletal Steed) Exiles of NehekExiles of Nehek Command

Tomb Prince (Skeletal Steed)

Entombed alongside their mighty sovereign, Nehekhara's deathless princes are reawakened to command the Undead legions.

Each of the kings of ancient Nehekhara had many heirs, doubtless the result of their extensive harems, but only one could succeed their father to the throne. This was typically the second son of the king, for the firstborn were given to the gods to serve in the Mortuary Cult. The king's younger sons served as the generals and lieutenants of his armies and enforced his will over his subjects. Upon their deaths they were entombed beside the great tomb chamber of their sovereign, in an eternal council of war, waiting for the moment of awakening when they will resume command of their Undead legions.

Tomb Prince (Skeletal Steed)

Unit Name

Tomb Prince (Skeletal Steed)

Main Unit Key

wh2_dlc09_tmb_cha_tomb_prince_1

Land Unit Key

wh2_dlc09_tmb_cha_tomb_prince_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

900

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

36

Weapon Strength (Weapon Damage)

370

├ Melee Weapon

wh2_dlc09_tmb_halberd_prince

├ Melee Damage Base

110

├ Melee Damage Ap

260

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

25

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

48

├ Base Defence

48

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

105

├ Armour

wh2_main_chainmail_70

├ Armour Defence

70

└ Shield Armour

35

Health

4676

├ Man Entity

wh2_dlc09_tmb_skeleton_infantry_hero

├ Man Speed

31

├ Man Health

8

├ Bonus Hit Points

4660

├ Mount

wh2_dlc09_tmb_mnt_tomb_steed_hero

├ Mount Entity

wh2_dlc09_tmb_cav_skeletal_steed_hero

├ Mount Speed

76

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Curse of Djaf
    The essence of the Jackal-headed God imbues the bearer's weapons with an insatiable hunger for the souls of the living.
  • Tombstrike
    He whose will transcends death can strike out from beyond the grave, to devastating effect.
  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.