Tomb King (Skeleton Chariot)The Tomb Kings know nothing but rage and the desire to reclaim their lost kingdoms.
Tomb Kings are the ancient, long-dead rulers of Nehekhara. Their mummified corpses have been awakened by magical incantations, and their bodies are now inhabited by their undying, vengeful spirits. Reborn to a mocking imitation of life, transformed into hideous cadavers whose kingdoms have been plundered and lost, the Tomb Kings' rage fuels an unremitting need to conquer; they are the true monarchs of the dead, and they are coming to reclaim their rightful dominion. Revived by the rituals of the Liche Priests, a Tomb King awakens from the sleep of death possessing all the ambition and lust for power he had in life. Every Tomb King seeks to reclaim his plundered treasures and restore his ancient glory. If this means the subjugation and destruction of foreign lands, then his army, loyal even in death, rises from its rest at his command. Although it is the magic of the Liche Priests that animates the Tomb King's army, it is by the indomitable will of the Tomb King himself that they move and fight. Every Tomb King is an aggressive warlord, able to instil their warriors with their own unyielding vigour.
Unit NameTomb King (Skeleton Chariot)
Main Unit Keywh2_dlc09_tmb_cha_tomb_king_2
Land Unit Keywh2_dlc09_tmb_cha_tomb_king_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupChariot
Naval Unit GroupChariot
Custom Battle Cost1400
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh2_dlc09_tmb_chariot_lord
├ Melee Damage Base230
├ Melee Damage Ap120
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry28
├ Base Defence26
└ Shield Defence0
├ Armour Defence110
└ Shield Armour0
├ Man Entitywh2_dlc09_tmb_skeleton_infantry_hero_lord
├ Man Speed31
├ Man Health8
├ Bonus Hit Points5788
├ Mount Entitywh2_dlc09_tmb_cav_skeletal_steed_chariot
├ Mount Speed74
└ Mount Health8
Leadership (Base Morale)80
He whose will transcends death can strike out from beyond the grave, to devastating effect.
It takes an iron will and unnatural - supernatural - strength to rally bound troops routed by magical means.
- My Will Be Done
Death is no obstacle to those with unalterable, unassailable determination.
- The Curse
Like an insect sting at the point of death, striking out at the killer, sapping their strength as if shot by a thousand arrows.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.