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HomeHome / Total War: WARHAMMER II / Exiles of Nehek / Units / Grand Hierophant Khatep (Skeletal Steed)
Grand Hierophant Khatep (Skeletal Steed) Exiles of NehekExiles of Nehek Command

Grand Hierophant Khatep (Skeletal Steed)

The Liche Lord, ancient beyond memory, wanders the deserts in search of powerful artefacts to restore his beloved kingdom to its former glory.

Khatep, known as the Liche Lord, is the current Grand Hierophant of Khemri, and the religious head of the Mortuary Cult's hieratic council. Khatep is the oldest and wisest of all the Liche Priest and the first member of their order to truly deny death's embrace, if not the ravages of time. He is ancient beyond memory, cadaverous and hunched over as if he carries the weight of epochs upon his shoulders. Following the casting of Nagash's Great Ritual, civil war threatened to destroy Nehekhara. Khatep therefore took it upon himself to restore order. He broke the magical seals of the Great Pyramid of Khemri and awoke the greatest of the Tomb Kings: Settra. At the end of the mighty incantation Settra arose and smote any who opposed him. Before long all bowed their heads to Settra, and though he sat once more upon the throne of Khemri, his wrath was great. Settra was angry foremost with the Mortuary Cult, believing they had whispered lies about the extent of their powers. In his fury, he exiled Khatep from Khemri and forbade him to set foot within any of the great cities until such a time as he could fulfil the Mortuary Cult's ancient promise and reinstate the golden age of Nehekhara. Thus, Khatep wanders the deserts in search of scrolls, inscriptions and relics of power that he believes will restore his beloved kingdom to its former glory.

Grand Hierophant Khatep (Skeletal Steed)

Unit Name

Grand Hierophant Khatep (Skeletal Steed)

Main Unit Key

wh2_dlc09_tmb_cha_khatep_1

Land Unit Key

wh2_dlc09_tmb_cha_khatep_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

750

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

28

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh2_dlc09_tmb_sword_hero_khatep

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

38

├ Base Defence

38

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh2_main_bone_40

├ Armour Defence

40

└ Shield Armour

0

Health

4384

├ Man Entity

wh2_dlc16_tmb_skeleton_khatep_hero_lord

├ Man Speed

31

├ Man Health

8

├ Bonus Hit Points

4368

├ Mount

wh2_dlc09_tmb_mnt_tomb_steed_hero

├ Mount Entity

wh2_dlc09_tmb_cav_skeletal_steed_hero

├ Mount Speed

76

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Sandstorm
    A violent vortex that whips up a cloud of razor-sharp desert sand to lacerate and consume the foe.
  • My Will Be Done
    Death is no obstacle to those with unalterable, unassailable determination.
  • The Curse
    Like an insect sting at the point of death, striking out at the killer, sapping their strength as if shot by a thousand arrows.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.