Poison Wind GlobadiersWhen a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.
Poisoned wind globes are glass or crystal orbs filled with deadly Warpstone gas. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Globadiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Globadiers from wearing arcane body armour underneath their robes.
Unit NamePoison Wind Globadiers
Main Unit Keywh2_main_skv_inf_poison_wind_globadiers
Land Unit Keywh2_main_skv_inf_poison_wind_globadiers
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
Custom Battle Cost600
├ Missile Weaponwh2_main_skv_poison_wind_globe
├ Missile Damage4
├ Missile Ap Damage36
└ Base Reload Time13
Shots Per Minute5.1
├ Melee Weaponwh2_main_skv_sword
├ Melee Damage Base20
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence16
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh2_main_skv_infantry_heavy_globadiers
├ Man Speed38
├ Man Health8
└ Bonus Hit Points66
Leadership (Base Morale)55
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poison Wind Globes
Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poison Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience.
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
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