Death Globe BombardiersDeveloped by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas.
Death globes are glass or crystal orbs filled with deadly Warpstone gas, like poisoned wind globes but far more potent. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Bombardiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Bombardiers from wearing arcane body armour underneath their robes.
Unit NameDeath Globe Bombardiers
Main Unit Keywh2_main_skv_inf_death_globe_bombardiers
Land Unit Keywh2_main_skv_inf_death_globe_bombardiers
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
Custom Battle Cost900
├ Missile Weaponwh2_main_skv_death_globe
├ Missile Damage6
├ Missile Ap Damage16
└ Base Reload Time10
Shots Per Minute6.7
├ Melee Weaponwh2_main_skv_sword
├ Melee Damage Base20
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence16
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh2_main_skv_infantry_heavy
├ Man Speed38
├ Man Health8
└ Bonus Hit Points68
Leadership (Base Morale)58
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Death Globes
Invented by Clan Skryre, these globes release a magical gas that is more stable than the Warpstone gas used in Poison Wind Globes. Hanging in the air longer and thus spreading further, it is especially lethal against large groups of targets.
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
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