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HomeHome / Total War: WARHAMMER II / Clan Rictus / Units / Warlord (Bonebreaker)
Warlord (Bonebreaker) Clan RictusClan Rictus Command

Warlord (Bonebreaker)

Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.

To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.

Warlord (Bonebreaker)

Unit Name

Warlord (Bonebreaker)

Main Unit Key

wh2_main_skv_cha_warlord_1

Land Unit Key

wh2_main_skv_cha_warlord_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1150

Recruitment Cost

1150

Upkeep Cost

300

Melee Attack

50

Weapon Strength (Weapon Damage)

460

├ Melee Weapon

wh2_main_skv_cha_warlord_bonebreaker

├ Melee Damage Base

138

├ Melee Damage Ap

322

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

55

├ Base Defence

55

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_body_70

├ Armour Defence

70

└ Shield Armour

0

Health

5384

├ Man Entity

wh2_main_skv_infantry_fast_hero

├ Man Speed

44

├ Man Health

8

├ Bonus Hit Points

5368

├ Mount

wh2_main_skv_mnt_bonebreaker

├ Mount Entity

wh2_main_skv_monster_bonebreaker

├ Mount Speed

60

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

  • Verminous Valour
    There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Rally!
    To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.