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HomeHome / Total War: WARHAMMER II / Clan Rictus / Units / Packmaster
Packmaster Clan RictusClan Rictus Command

Packmaster

Specially trained to deliver lashing pain, Packmasters excel at hurting their enemies while simultaneously goading their hulking monstrosities to do the same.

The mutated fighting beasts made by Clan Moulder are whipped forward into battle by Packmasters, specially-trained experts who goad the charges of their ferocious, half-mad creatures that are always at risk of turning against their handlers without warning. For this reason, Packmasters themselves are cagey and fierce warriors, or if they are not, they quickly end up as another meal for their merciless packs. The whip is a favoured weapon and beast driving tool of the Packmasters, who quickly learn to become adept at using them to direct feral packs, or, when engaged in combat, to snap the weapon at the enemy, attacking over the heads of Giant Rats or between hulking Rat Ogres. It is common practice for Clan Moulder to sell both beast packs and Packmaster handlers, allowing them to leave Hell Pit to serve under Warlord clans across the globe.

Packmaster

Unit Name

Packmaster

Main Unit Key

wh2_dlc16_skv_cha_packmaster_0

Land Unit Key

wh2_dlc16_skv_cha_packmaster_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Support Specialist

Naval Unit Group

Support Specialist

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Cost

500

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

35

Weapon Strength (Weapon Damage)

360

├ Melee Weapon

wh2_dlc16_skv_packmaster_mancatcher_and_whip

├ Melee Damage Base

240

├ Melee Damage Ap

120

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh2_main_leather_20

├ Armour Defence

20

└ Shield Armour

0

Health

3572

├ Man Entity

wh2_main_skv_infantry_hero_packmaster

├ Man Speed

42

├ Man Health

8

└ Bonus Hit Points

3564

Leadership (Base Morale)

50

Abilities

  • Shock Collar
    Even the most vicious and impetuous monstrosities can be ‘encouraged’ to do one’s bidding with a quick jolt of Warpstone-generated electricity.
  • Running with the Pack
    Staying close to his mutated beasts allows the Packmaster to keep them in check and within reach of his rudimentary field surgery skills.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.