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Hawk Riders Eyes of the JungleEyes of the Jungle Missile Cavalry

Hawk Riders

The bond between the Elves and the Hawks is unbreakable.

Many large birds of prey live in Athel Loren, especially where it covers the foothills, ravines and crags of the Grey Mountains. These hawks and shrikes grow to far grander proportions than similar species found elsewhere in the world, though why this should be remains a mystery. A fledging hawk raised by an Elf develops a powerful bond with its master, and will even bear him into battle. As time passes, rider and hawk become almost one creature, existing for the call of the Hunt and the thrill of the chase alone. These Warhawk Riders scout their territory for invaders, and are skilful enough to guide their steeds down through the trees to strike at intruders. Those who ride Warhawks display phenomenal agility and balance, able to launch volleys of arrows while their mounts flit and dart through the forest at speed. In this way, an intruder who strays into the Pine Crags and other mountainous realms faces not only the fury of the hawks, but also that of the Elves - as several Dwarf expeditions have found to their cost.

Hawk Riders

Unit Name

Hawk Riders

Main Unit Key

wh_dlc05_wef_cav_hawk_riders_0

Land Unit Key

wh_dlc05_wef_cav_hawk_riders_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Missile Cavalry

Naval Unit Group

Flying Missile Cavalry

Soldiers

24

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

238

Missile Damage

27

├ Missile Weapon

wh_dlc05_wef_hawk_rider_bow

├ Projectile

wh_dlc05_wef_hawk_rider_arrow

├ Missile Damage

19

├ Missile Ap Damage

8

└ Base Reload Time

7

Accuracy

10

Range

140

Reload

10

Shots Per Minute

9.5

Ammunition

22

Melee Attack

25

Weapon Strength (Weapon Damage)

45

├ Melee Weapon

wh_dlc05_wef_hawk_talons

├ Melee Damage Base

11

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

42

Melee Defence

18

├ Base Defence

18

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

190

├ Man Entity

wh_dlc05_hawk_rider_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

174

├ Mount

wh_dlc05_wef_mnt_hawk

├ Mount Entity

wh_dlc05_wef_hawk_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Garrison Buildings
Hawk Riders x 2 The Maelstrom
The Maelstrom
(wh2_dlc11_special_settlement_galleons_graveyard_other_1)
Level 1