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HomeHome / Total War: WARHAMMER II / Dwellers of Zardok / Units
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No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Beastlord
Melee Infantry / Command / (wh_dlc03_bst_cha_beastlord_0)
Beastlord
Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.
1 750 900 225 60 470 60 40 70 4656 70
2
2 Beastlord (Razorgor Chariot)
War Machine / Command / (wh_dlc03_bst_cha_beastlord_1)
Beastlord (Razorgor Chariot)
Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.
2 1200 1200 300 32 400 95 20 80 5724 70
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
1 War Hydra
Melee Infantry / Melee Infantry / (wh2_main_def_mon_war_hydra)
War Hydra
A furious battlefield force; savage in combat and notoriously difficult to kill.
1 1650 1650 412 52 440 45 26 60 9458 65
4
100 Bestigor Herd
Melee Infantry / Melee Infantry / (wh_dlc03_bst_inf_bestigor_herd_0)
Bestigor Herd
The strongest, meanest Beastmen, Bestigors seek out elite foes to slaughter and dominate.
100 1050 1000 250 35 40 32 24 95 100 66
5
60 Centigors
Melee Infantry / Melee Infantry / (wh_dlc03_bst_inf_centigors_0)
Centigors
Hybrid man-beasts, raging at fate, Centigors bring their anger to bear upon anything in their path.
60 700 700 175 24 32 42 26 65 108 60
6
16 Minotaurs (Great Weapons)
Melee Infantry / Melee Infantry / (wh_dlc03_bst_inf_minotaurs_2)
Minotaurs (Great Weapons)
A Minotaur, with axe in hand, can hold its own against dozens of enemies with vicious, brutal fury.
16 1350 1350 337 36 110 44 32 35 514 65
7
160 Night Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblins)
Night Goblins
Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart.
160 400 400 100 26 27 12 24 70 56 44
8
8 Arachnarok Spider
War Beast / Melee Infantry / (wh_main_grn_mon_arachnarok_spider_0)
Arachnarok Spider
With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it.
8 1900 1900 475 58 380 40 30 120 9973 55
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
120 Night Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_archers)
Night Goblin Archers
Raining arrows from a distance is the preferred Greenskin tactic.
120 475 475 118 11 115 8.3 24 15 27 7 20 15 54 40
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
60 Forest Goblin Spider Riders
Cavalry / Melee Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_0)
Forest Goblin Spider Riders
Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.
60 400 400 100 22 27 22 30 75 91 50
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
60 Forest Goblin Spider Rider Archers
Cavalry / Missile Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_1)
Forest Goblin Spider Rider Archers
Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.
60 450 450 112 11 100 8.3 20 15 26 14 22 45 85 44