Left Panel
menu
HomeHome / Total War: WARHAMMER II / Tilea Rebels (Mortal Empires) / Units / Pistoliers
Pistoliers Tilea Rebels (Mortal Empires)Tilea Rebels (Mortal Empires) Missile Cavalry

Pistoliers

The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.

Pistoliers are young nobles who are not yet old or experienced enough to test their spurs in battle or join one of the Knightly Orders. However, the clarion Call-to-Arms pounds strongly in the veins of these youths, and many cannot wait to march to war and prove themselves on the glorious field of combat. Some spirited young nobles may gather their friends and form regiments of Pistoliers of their own, but most join the Pistolkorps, a military organisation funded by the Emperor, the Engineers' School and several Knightly Orders. Here, young nobles learn about horsemanship and war from grizzled veterans. Most who survive the Pistolkorps go on to join a Knightly Order and put their skills and scars to good use as fully-armoured Knights.

Pistoliers

Unit Name

Pistoliers

Main Unit Key

wh_main_emp_cav_pistoliers_1

Land Unit Key

wh_main_emp_cav_pistoliers_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Cost

500

Recruitment Cost

500

Upkeep Cost

125

Missile Damage

15

├ Missile Weapon

wh_main_emp_pistol

├ Projectile

wh_emp_pistol_bullet

├ Missile Damage

13

├ Missile Ap Damage

2

└ Base Reload Time

9

Accuracy

10

Range

80

Reload

10

Shots Per Minute

7.4

Ammunition

24

Melee Attack

20

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_cav

├ Melee Damage Base

21

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_chainmail_30

├ Armour Defence

30

└ Shield Armour

0

Health

76

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

60

├ Mount

wh_main_emp_mnt_warhorse_fast

├ Mount Entity

wh_main_cavalry_fast_blood

├ Mount Speed

90

└ Mount Health

8

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Pistoliers Lv. 0 Stables
Stables
(wh_main_emp_stables_1)
Level 0
Livery
Livery
(wh_main_emp_stables_2)
Level 1
Menagerie
Menagerie
(wh_main_emp_stables_3)
Level 2
Garrison Buildings
Pistoliers x 2 Guard House
Guard House
(wh_main_emp_garrison_1)
Level 0
Outpost Garrison
Outpost Garrison
(wh2_main_emp_defence_norsca_1)
Level 0