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HomeHome / Total War: WARHAMMER II / Skaeling (Mortal Empires) / Units / Skin Wolves (Armoured)
Skin Wolves (Armoured) Skaeling (Mortal Empires)Skaeling (Mortal Empires) Melee Infantry

Skin Wolves (Armoured)

The half-feral, gore-obsessed Skin Wolves, armoured so their slaughter may continue unabated.

Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world; few though are as strange as the Skin Wolves. Witch-cursed and Chaos-tainted, these creatures are half-feral and subject to savage appetites. They were previously men and women who carried within them the tainted blood of the mutated beast, which was somehow unleashed. Half-insane with insatiable hunger, a Skin Wolf has shredded flaps of skin and chunks of bloody gristle clinging to it, left behind by the unfortunate individual who the fully-formed humanoid wolf-thing ripped itself from. It is these clinging shrouds of skin that give the beasts their common name.

Skin Wolves (Armoured)

Unit Name

Skin Wolves (Armoured)

Main Unit Key

wh_dlc08_nor_mon_skinwolves_1

Land Unit Key

wh_dlc08_nor_mon_skinwolves_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

24

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

32

Weapon Strength (Weapon Damage)

60

├ Melee Weapon

wh_dlc08_nor_skinwolves_claws

├ Melee Damage Base

39

├ Melee Damage Ap

21

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

30

└ Bonus vs Infantry

0

Charge Bonus

32

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Armour Defence

70

└ Shield Armour

0

Health

309

├ Man Entity

wh_dlc08_nor_skin_wolf_blood_armoured

├ Man Speed

65

├ Man Health

8

└ Bonus Hit Points

301

Leadership (Base Morale)

60

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with leadership is high.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Skin Wolves (Armoured) Lv. 0 Cave of Dark Offerings
Cave of Dark Offerings
(wh_main_nor_beasts_3)
Level 2