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HomeHome / Total War: WARHAMMER II / Teef Snatchaz Waaagh! (Mortal Empires) / Units / Orc Shaman (War Boar)
Orc Shaman (War Boar) Teef Snatchaz Waaagh! (Mortal Empires)Teef Snatchaz Waaagh! (Mortal Empires) Command

Orc Shaman (War Boar)

Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.

An Orc Shaman is a living conduit to Gork and Mork and can wield such arcane might that even the cruellest old Warbosses have to be impressed. The power of a Shaman comes not just from the Winds of Magic, or "da Great Green" as Greenskins know it, but also from the raw energy radiated by their fellow Orcs. As they advance into battle, the Waaagh! energy rises, allowing a Shaman to focus that force through the power of his mind. What erupts out of the Shaman are spells as brutal as the Orcs themselves. Shamans have been known to cause a foe's brains to burst out of his skull, to shoot death beams out of their own beady eyes or to summon an almighty green foot from the skies to stomp and squish any unfortunate enough to be caught underneath it. By using the awesome powers of Greenskin magic to destroy an enemy, Orc Shamans earn the right to their eccentricities.

Orc Shaman (War Boar)

Unit Name

Orc Shaman (War Boar)

Main Unit Key

wh_main_grn_cha_orc_shaman_1

Land Unit Key

wh_main_grn_cha_orc_shaman_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Cost

600

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

38

Weapon Strength (Weapon Damage)

310

├ Melee Weapon

wh_main_grn_orc_boar_caster_hero

├ Melee Damage Base

90

├ Melee Damage Ap

220

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

55

├ Armour

wh2_main_body_55

├ Armour Defence

55

└ Shield Armour

0

Health

4464

├ Man Entity

wh_main_grn_cha_orc_hero_blood_dismembers

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

4448

├ Mount

wh_main_grn_mnt_warboar_hero

├ Mount Entity

wh_main_grn_cav_boar_hero_blood

├ Mount Speed

62

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.