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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Units / Moon-howlers (Goblin Wolf Riders)
Moon-howlers (Goblin Wolf Riders) The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Melee Cavalry

Moon-howlers (Goblin Wolf Riders)

With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.

Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.

Moon-howlers (Goblin Wolf Riders)

Unit Name

Moon-howlers (Goblin Wolf Riders)

Main Unit Key

wh_dlc06_grn_cav_moon_howlers_0

Land Unit Key

wh_dlc06_grn_cav_moon_howlers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

80

Caste

Melee Cavalry

Category

Cavalry

Class

Melee Cavalry

Cost

425

Recruitment Cost

425

Upkeep Cost

107

Melee Attack

29

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_grn_goblin_spear_wolf

├ Melee Damage Base

19

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

27

├ Base Defence

27

├ Shield

wh_missile_block_30_wood

└ Shield Defence

0

Armour

55

├ Armour

wh2_main_leather_25

├ Armour Defence

25

└ Shield Armour

30

Health

57

├ Man Entity

wh_main_grn_inf_goblin_cav_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

41

├ Mount

wh_dlc06_grn_mnt_giant_wolf_howlers

├ Mount Entity

wh_main_grn_wolf_mount_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

54

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Recuitment Requirement
Maximum Number 1