Helblaster Volley Guns
Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.The Helblaster Volley Gun is one of the most infamous black-powder weapons ever invented, its devastating firepower able to tear apart an entire regiment in a crackling volley of ear-splitting reports. The Helblaster Volley Gun is the lethal creation of the deranged Engineer, von Meinkopt, and the terrifying reputation of this weapon has spread to all corners of the Old World. Its nine separate barrels are divided into three 'decks' and are turned by the means of a central crank, which means that it can unleash devastating hails of shot that shred its unfortunate target in a firestorm of leaden death. The serious disadvantage of the Helblaster is that it is notoriously prone to jams, misfires and explosive malfunctions. As a result, Helblaster crews are a morbid lot who tend to be paid up with the Priests of Morr.
Unit Name Helblaster Volley Guns |
Main Unit Key wh_main_emp_art_helblaster_volley_gun |
Land Unit Key wh_main_emp_art_helblaster_volley_gun |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Field Gun |
Naval Unit Group Field Gun |
Soldiers 44 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Cost 1050 |
Recruitment Cost 1050 |
Upkeep Cost 263 |
75 |
├ Engine wh_main_emp_art_helblaster_volley_gun |
├ Missile Weapon wh_main_emp_volley_gun |
├ Projectile wh_emp_helblaster_bullet |
├ Missile Damage 18 |
├ Missile Ap Damage 57 |
└ Base Reload Time 10 |
Accuracy 10 |
Range 290 |
Reload 10 |
Shots Per Minute 6.7 |
Ammunition 198 |
Melee Attack 10 |
24 |
├ Melee Weapon wh_main_emp_sword_short |
├ Melee Damage Base 21 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
6 |
├ Base Defence 6 |
├ Shield none |
└ Shield Defence 0 |
20 |
├ Armour wh2_main_leather_20 |
├ Armour Defence 20 |
└ Shield Armour 0 |
56 |
├ Man Entity wh2_dlc16_infantry_standard_crew_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 48 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings | |
---|---|
Lv. 0 |
Engineer's Workshop
(wh_main_emp_forges_3) Level 2
Nuln Gunnery School
(wh_main_special_nuln_gunnery_school) Level 1 |
Garrison Buildings | |
---|---|
x 1 |
Nuln Gunnery School
(wh_main_special_nuln_gunnery_school) Level 1
Impregnable Fort
(wh2_main_special_empire_fort_emp_5) Level 5 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |