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HomeHome / Total War: WARHAMMER II / Empire Secessionists (Mortal Empires) / Units / Helblaster Volley Guns
Helblaster Volley Guns Empire Secessionists (Mortal Empires)Empire Secessionists (Mortal Empires) Field Artillery

Helblaster Volley Guns

Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.

The Helblaster Volley Gun is one of the most infamous black-powder weapons ever invented, its devastating firepower able to tear apart an entire regiment in a crackling volley of ear-splitting reports. The Helblaster Volley Gun is the lethal creation of the deranged Engineer, von Meinkopt, and the terrifying reputation of this weapon has spread to all corners of the Old World. Its nine separate barrels are divided into three 'decks' and are turned by the means of a central crank, which means that it can unleash devastating hails of shot that shred its unfortunate target in a firestorm of leaden death. The serious disadvantage of the Helblaster is that it is notoriously prone to jams, misfires and explosive malfunctions. As a result, Helblaster crews are a morbid lot who tend to be paid up with the Priests of Morr.

Helblaster Volley Guns

Unit Name

Helblaster Volley Guns

Main Unit Key

wh_main_emp_art_helblaster_volley_gun

Land Unit Key

wh_main_emp_art_helblaster_volley_gun

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Field Gun

Naval Unit Group

Field Gun

Soldiers

44

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Cost

1050

Recruitment Cost

1050

Upkeep Cost

263

Engine Missile Damage

75

├ Engine

wh_main_emp_art_helblaster_volley_gun

├ Missile Weapon

wh_main_emp_volley_gun

├ Projectile

wh_emp_helblaster_bullet

├ Missile Damage

18

├ Missile Ap Damage

57

└ Base Reload Time

10

Accuracy

10

Range

290

Reload

10

Shots Per Minute

6.7

Ammunition

198

Melee Attack

10

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_short

├ Melee Damage Base

21

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh2_main_leather_20

├ Armour Defence

20

└ Shield Armour

0

Health

56

├ Man Entity

wh2_dlc16_infantry_standard_crew_blood_dismembers

├ Man Speed

30

├ Man Health

8

└ Bonus Hit Points

48

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Helblaster Volley Guns Lv. 0 Engineer's Workshop
Engineer's Workshop
(wh_main_emp_forges_3)
Level 2
Nuln Gunnery School
Nuln Gunnery School
(wh_main_special_nuln_gunnery_school)
Level 1
Garrison Buildings
Helblaster Volley Guns x 1 Nuln Gunnery School
Nuln Gunnery School
(wh_main_special_nuln_gunnery_school)
Level 1
Impregnable Fort
Impregnable Fort
(wh2_main_special_empire_fort_emp_5)
Level 5