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Karl Franz (Imperial Pegasus) Averland (Mortal Empires)Averland (Mortal Empires) Command

Karl Franz (Imperial Pegasus)

"For the Empire! For Sigmar! For GLORY!"

The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, wielding Ghal Maraz, the fabled hammer of Sigmar, like the Warrior God of old, smiting enemies of the Empire with every blow. Karl Franz often rides to battle on the back of Deathclaw, reputed to be the mightiest Imperial griffon that ever lived. A powerful bond exists between the beast and its master, one forged in countless battles and many adventures. During the Battle of Blood Keep, Deathclaw stood over the prone form of the wounded Emperor for three hours, slaying any who came near until the Reiksguard could hack a path to their fallen Lord.

Karl Franz (Imperial Pegasus)

Unit Name

Karl Franz (Imperial Pegasus)

Main Unit Key

wh_main_emp_cha_karl_franz_2

Land Unit Key

wh_main_emp_cha_karl_franz_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Cavalry

Naval Unit Group

Flying Cavalry

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

1650

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

65

Weapon Strength (Weapon Damage)

470

├ Melee Weapon

wh_main_emp_karl_franz_pegasus

├ Melee Damage Base

140

├ Melee Damage Ap

330

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

90

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_plate_100

├ Armour Defence

100

└ Shield Armour

0

Health

5216

├ Man Entity

wh2_dlc16_infantry_standard_hero_blood_high_kb_resist

├ Man Speed

34

├ Man Health

8

├ Bonus Hit Points

5200

├ Mount

wh_main_emp_mnt_pegasus

├ Mount Entity

wh_main_flying_pegasus_hero_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • Hold the Line!
    Those in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.