The Daemonspew (Forsaken)
The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle.Forsaken are frothing maniacs that howl and scream as they sprint pell-mell towards the enemy lines, mutated limbs flailing and distended jaws snapping like those of ravenous beasts. Though they were once proud and mighty Chaos Warriors, because of the severe mutations bestowed upon them, they have become something less than human, with no more understanding of battlefield tactics than the hounds that gather around their bone-strewn lairs. Forsaken plunge headlong into battle without discipline or caution. They attack without heed for their own defence, a random mass of mutant appendages snapping in fury as they seek to tear their foes apart. These unfortunates have been reduced to the level of animals, and snarl and growl in a guttural parody of true language. Where they once killed in the name of martial ambition and the glory of the Dark Gods, they now kill because of a savage and unnatural hunger.
Unit Name The Daemonspew (Forsaken) |
Main Unit Key wh_pro04_chs_inf_forsaken_ror_0 |
Land Unit Key wh_pro04_chs_inf_forsaken_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 80 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 41 |
60 |
├ Melee Weapon wh_dlc01_chs_forsaken_RoR |
├ Melee Damage Base 46 |
├ Melee Damage Ap 14 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 36 |
27 |
├ Base Defence 27 |
├ Shield none |
└ Shield Defence 0 |
85 |
├ Armour wh2_main_body_85 |
├ Armour Defence 85 |
└ Shield Armour 0 |
92 |
├ Man Entity wh_dlc01_chs_infantry_forsaken_blood_dismembers |
├ Man Speed 46 |
├ Man Health 8 |
└ Bonus Hit Points 84 |
Leadership (Base Morale) 80 |
Abilities
- Swarm of Flies
Flies surround this rotting creature, making combat even harder as the swarm buzzes into mouths, ears and other vulnerable orifices! - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with leadership is high. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Mortal Empires |