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HomeHome / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Units / The Companions of Quenelles (Questing Knights)
The Companions of Quenelles (Questing Knights) Carcassonne (Mortal Empires)Carcassonne (Mortal Empires) Shock Cavalry

The Companions of Quenelles (Questing Knights)

Countless forays into the ever-dangerous realm of the fey bordering their homeland has honed these Knights’ skills.

Since the days of Giles the Uniter, the Holy Grail has been the ultimate symbol of Bretonnian chivalry, and the ultimate goal of any true Knight has been to find it. He who begins the quest for the Grail relinquishes all his worldly possessions and all ties to his domain. Setting aside his lance, he instates another Knight to fulfil his duties of administration and protection prior to setting out upon the quest. The following months and years of the Questing Knight's life are filled with trials and hardships that strengthen his mind, body and soul. His path is a winding one, for he is pledged to never sleep two nights in the same place and never to yield in his search whilst he continues to draw breath.

The Companions of Quenelles (Questing Knights)

Unit Name

The Companions of Quenelles (Questing Knights)

Main Unit Key

wh_pro04_brt_cav_questing_knights_ror_0

Land Unit Key

wh_pro04_brt_cav_questing_knights_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Melee Attack

50

Weapon Strength (Weapon Damage)

48

├ Melee Weapon

wh_pro04_brt_sword_great_questing_ror

├ Melee Damage Base

12

├ Melee Damage Ap

36

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

41

Melee Defence

46

├ Base Defence

46

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

0

Health

112

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

96

├ Mount

wh_pro04_brt_mnt_questing_knight_warhorse_faction_colours

├ Mount Entity

wh_main_brt_cavalry_barded_blood

├ Mount Speed

75

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Lance
    Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
  • The Blessing of the Lady
    The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1