Blessed Field Trebuchets
The trebuchet - far superior to the catapult - hurls thrice-blessed stones at the enemy, crushing them with devout fury.The first Bretonnian trebuchet is believed to have been constructed in the small village of Lyonesse. It is said that an eccentric bastard child, a pious young man prone to fits and visions, built the war machine in a single night of feverish activity, using parts of the crumbling Grail Chapel of Adelhard the Second, as well as pieces scrounged from various other sources. When the village was attacked by northern raiders, it was this construction that fended them off, firing massive chunks of masonry to sink the marauders' longships. The young man was later presented to the king, and his designs copied and improved upon. For saving the village and maintaining the purity of the Grail Chapel (though it was now even more ruined than before), the young man was gifted with a fatted pig and two copper crowns - more wealth than he could have hoped to see in a lifetime.
Unit Name Blessed Field Trebuchets |
Main Unit Key wh_dlc07_brt_art_blessed_field_trebuchet_0 |
Land Unit Key wh_dlc07_brt_art_blessed_field_trebuchet_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Catapult |
Naval Unit Group Catapult |
Soldiers 44 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Cost 850 |
Recruitment Cost 900 |
Upkeep Cost 225 |
340 |
├ Engine wh_dlc07_brt_art_field_blessed_trebuchet |
├ Missile Weapon wh_dlc07_brt_blessed_trebuchet |
├ Projectile wh_dlc07_brt_trebuchet_blessed_stone |
├ Missile Damage 70 |
├ Missile Ap Damage 270 |
└ Base Reload Time 20 |
Accuracy 10 |
Range 440 |
Reload 10 |
Shots Per Minute 3.3 |
Ammunition 25 |
Melee Attack 10 |
30 |
├ Melee Weapon wh_main_brt_hammer |
├ Melee Damage Base 22 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
5 |
├ Base Defence 5 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
53 |
├ Man Entity wh2_dlc16_infantry_standard_crew_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 45 |
Leadership (Base Morale) 40 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - No Friendly Fire!
These blessed munitions would never harm the righteous! Friendly units caught in their explosions suffer no damage!
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |