Marauder Berserkers
Berserkers fight with the strength of madmen and an absolute disregard for their own lives.Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.
Unit Name Marauder Berserkers |
Main Unit Key wh_dlc08_nor_inf_marauder_berserkers_0 |
Land Unit Key wh_dlc08_nor_inf_marauder_berserkers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Berserker Axe Infantry |
Naval Unit Group Berserker Axe Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 750 |
Recruitment Cost 850 |
Upkeep Cost 188 |
Melee Attack 40 |
52 |
├ Melee Weapon wh_dlc08_nor_berserker_dual_axes |
├ Melee Damage Base 39 |
├ Melee Damage Ap 13 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 33 |
24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
102 |
├ Man Entity wh_dlc08_nor_inf_berserkers_blood_dismembers |
├ Man Speed 37 |
├ Man Health 8 |
└ Bonus Hit Points 94 |
Leadership (Base Morale) 80 |
Abilities
- Berserk
When going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance! - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Frenzy
Units with leadership is high. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |