Left Panel
menu
HomeHome / Total War: WARHAMMER II / Challenger of the Eagle (Mortal Empires) / Units / Chaos Spawn
Chaos Spawn Challenger of the Eagle (Mortal Empires)Challenger of the Eagle (Mortal Empires) Melee Infantry

Chaos Spawn

Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.

A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.

Chaos Spawn

Unit Name

Chaos Spawn

Main Unit Key

wh_main_chs_mon_chaos_spawn

Land Unit Key

wh_main_chs_mon_chaos_spawn

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

16

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

900

Recruitment Cost

900

Upkeep Cost

225

Melee Attack

36

Weapon Strength (Weapon Damage)

160

├ Melee Weapon

wh_main_chs_claws_chaos_spawn

├ Melee Damage Base

118

├ Melee Damage Ap

42

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

wh2_main_body_10

├ Armour Defence

10

└ Shield Armour

0

Health

548

├ Man Entity

wh_main_monster_chaos_spawn_blood

├ Man Speed

42

├ Man Health

8

└ Bonus Hit Points

540

Leadership (Base Morale)

100

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Requires Buildings
Chaos Spawn Lv. 0 Chaos Rift
Chaos Rift
(wh_main_horde_chaos_magic_2)
Level 1