Left Panel
menu
HomeHome / Total War: WARHAMMER II / Challenger of the Eagle (Mortal Empires) / Units / Chosen
Chosen Challenger of the Eagle (Mortal Empires)Challenger of the Eagle (Mortal Empires) Melee Infantry

Chosen

Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.

There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as Chosen, their frames are swollen with unholy power, and with the gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the Chosen in his quest to inflict devastation on the civilised realms of the world. Even if a Chosen warrior bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace. The Chosen are truly the nobility of Chaos. The Chosen lead by example, fighting not as commanders but as elite warriors and champions. In this way, the Chosen hope to attack yet more of their master's favour and ascend to the ranks of the truly exalted. They advance unflinchingly through black powder firestorms, hails of arrows and punishing artillery volleys, their purposeful thread never falters as they march ever closer to their prey. Battle lines have buckled and broken at the mere prospect of a unit of Chosen closing in upon them, blades raised so that the methodical butchery of the foe can begin.

Chosen

Unit Name

Chosen

Main Unit Key

wh_main_chs_inf_chosen_0

Land Unit Key

wh_main_chs_inf_chosen_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

80

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1250

Recruitment Cost

1300

Upkeep Cost

325

Melee Attack

46

Weapon Strength (Weapon Damage)

48

├ Melee Weapon

wh_main_chs_axe_chosen

├ Melee Damage Base

34

├ Melee Damage Ap

14

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

26

Melee Defence

60

├ Base Defence

60

├ Shield

wh_missile_block_60_metal

└ Shield Defence

0

Armour

180

├ Armour

wh2_main_heavy_metal_120

├ Armour Defence

120

└ Shield Armour

60

Health

131

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

123

Leadership (Base Morale)

85

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Requires Buildings
Chosen Lv. 0 Chaos Warshrine
Chaos Warshrine
(wh_main_horde_chaos_warriors_3)
Level 2