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HomeHome / Total War: WARHAMMER II / Challenger of the Serpent (Mortal Empires) / Units / Chaos Sorcerer (Metal) (Chaos Steed)
Chaos Sorcerer (Metal) (Chaos Steed) Challenger of the Serpent (Mortal Empires)Challenger of the Serpent (Mortal Empires) Command

Chaos Sorcerer (Metal) (Chaos Steed)

This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.

Those Champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. Chaos Sorcerers wield the wild energies of entropy itself, reshaping reality to better serve their whims and those of their dark masters. A word and a gesture from a Chaos Sorcerer can strip a man's flesh from his bones, force a lover to murder his beloved, or cause a regiment of soldiers to burst into flame. They are amongst the most awful and depraved of all servants of Chaos, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is instant and innate. However, without the patience and wisdom that such study brings, a Chaos Sorcerer lacks due wariness and respect for the ultimate dangers of magic, and so begins an inexorable descent into deformity and madness. Many are the paths that lead to this ultimate fate, but most often, the Chaos Sorcerer seeks to expand his magical powers or harness more of the occult by simply bartering away another fraction of his soul, losing a little more of his humanity in the process. Before long, the aspirant feels his whole body and mind twist and alter, and as the gnawed remnants of his soul are finally devoured, he is plunged into the whirlpools of insanity, leaving behind nothing of the man who was.

Chaos Sorcerer (Metal) (Chaos Steed)

Unit Name

Chaos Sorcerer (Metal) (Chaos Steed)

Main Unit Key

wh_main_chs_cha_chaos_sorcerer_metal_10

Land Unit Key

wh_main_chs_cha_chaos_sorcerer_metal_10

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Cost

600

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

42

Weapon Strength (Weapon Damage)

315

├ Melee Weapon

wh_main_chs_sword_caster_hero

├ Melee Damage Base

220

├ Melee Damage Ap

95

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Armour Defence

90

└ Shield Armour

0

Health

3976

├ Man Entity

wh2_dlc16_infantry_standard_large_hero_blood_dismembers_low_kb_resist

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

3960

├ Mount

wh_main_chs_mnt_chaos_steed

├ Mount Entity

wh_main_cavalry_standard_360_blood_hero

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.