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HomeHome / Total War: WARHAMMER II / Beastmen (Mortal Empires) / Units / Morghur the Shadowgave
Morghur the Shadowgave Beastmen (Mortal Empires)Beastmen (Mortal Empires) Command

Morghur the Shadowgave

Morghur does not care for the world as it is, preferring to remake it according to his ever-changing whims.

The vile, twisted creature known as Morghur is the essence of mutation and corruption given form. His coarse hair is woven through with gibbering, shrieking skulls, and his form flows and reshapes with every passing second. Morghur's lair is deep within a cave near the Forest of Arden. The dank, stone walls flow like water in his presence, constantly reforming to mirror the dark visions that plague him. Morghur's mind is filled with images of destruction and desolation. Hatred boils within his heart, and he is consumed with the desire to make his waking-dreams become reality -- to rip down civilisation in all its forms, to shatter order wherever it is found and to change the world constantly and randomly. As he walks the world, everything in his presence is irrevocably twisted. Grass grows in disturbing patterns beneath his hooves, streams flow backwards and animals mutate horribly.

Morghur the Shadowgave

Unit Name

Morghur the Shadowgave

Main Unit Key

wh_dlc05_bst_cha_morghur_0

Land Unit Key

wh_dlc05_bst_cha_morghur_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1200

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

55

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh_dlc05_bst_morghur_claws

├ Melee Damage Base

300

├ Melee Damage Ap

100

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

56

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

6092

├ Man Entity

wh_dlc05_bst_cha_gor_hero_morghur_blood

├ Man Speed

39

├ Man Health

8

└ Bonus Hit Points

6084

Leadership (Base Morale)

75

Abilities

  • Call of Violence
    "We feel it. We all feel it. The pull to war. The tug of battle. The NEED to kill."
  • Spirit-Essence of Chaos
    To summon the essence of Chaos is to unleash its Ruinous fury upon any and all who witness it.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Aura of Transmutation
    Morghur's Ruinous, transformative aura protects him from damage most of the time, but he is vulnerable whilst it recharges.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.