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HomeHome / Total War: WARHAMMER II / Beastmen (Mortal Empires) / Units / Ungor Herd
Ungor Herd Beastmen (Mortal Empires)Beastmen (Mortal Empires) Melee Infantry

Ungor Herd

Though mocked by stronger beasts, Ungors nevertheless instil fear as they charge the foe down.

Ungors (meaning 'no-horns' in the Beastmen tongue) are not as strong or robust of frame as the Gors, but they more than make up for it in sheer malevolence. They are physically smaller than other Beastmen and their horns, if they have any, are less impressive and numerous. While Gors may have long and spectacular horns as deadly as any sword, Ungors usually have short prongs or horn buds sprouting from their skulls, not recognisable as those of a goat or any other type of beast acknowledged by the Gors. Due to this, they are not considered to be 'proper' Beastmen. The race of men, on the other hand, does not draw such distinctions. To them the Ungors are just as horrible, horns or no, for they are twisted aberrations of nature that live to murder and despoil all that is good and wholesome. Ungors are considerably more dextrous than their fellows, their sinewy hands able to carve runes, build wooden structures, and fix and bind the weaponry of their clumsier Gor brethren. So it is that Ungors fulfil a vital role in the society of the tribe, for without them, the herd would soon be bereft of weaponry. Most Ungors take to the field in large herds, arming themselves with stout spears with which to impale their prey and carrying crude shields to protect their grotesque pot-bellied bodies. In battle, Ungors are bullied into a semblance of order by the largest of their number, known as Halfhorns, who seeks a position in the battle line from which they can inflict the most pain and suffering upon the foe.

Ungor Herd

Unit Name

Ungor Herd

Main Unit Key

wh_dlc03_bst_inf_ungor_herd_1

Land Unit Key

wh_dlc03_bst_inf_ungor_herd_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

160

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

400

Recruitment Cost

400

Upkeep Cost

100

Melee Attack

22

Weapon Strength (Weapon Damage)

27

├ Melee Weapon

wh_dlc03_bst_ungor_axe

├ Melee Damage Base

20

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

24

├ Base Defence

24

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

35

Health

56

├ Man Entity

wh_dlc03_bst_inf_ungor_blood_dismembers

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

48

Leadership (Base Morale)

54

Abilities

  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • {{tr:guerrilla_deployment}}
  • Woodsman
    This unit can pass through trees.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Requires Buildings
Ungor Herd Lv. 0 Pit-Hovel
Pit-Hovel
(wh_dlc03_horde_beastmen_gors_2)
Level 1
Rude Burrow
Rude Burrow
(wh_dlc03_horde_beastmen_gors_3)
Level 2
Pelt Totem
Pelt Totem
(wh_dlc03_horde_beastmen_gors_4)
Level 3