Left Panel
menu
HomeHome / Total War: WARHAMMER II / Zlatlan / Units / Ancient Salamander
Ancient Salamander ZlatlanZlatlan Missile Infantry

Ancient Salamander

Moving just as swiftly on land as in the water, these giant, predatory reptiles spit corrosive venom before closing in for the kill.

Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast-moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.

Ancient Salamander

Unit Name

Ancient Salamander

Main Unit Key

wh2_dlc12_lzd_mon_ancient_salamander_0

Land Unit Key

wh2_dlc12_lzd_mon_ancient_salamander_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Monster

Naval Unit Group

Missile Monster

Soldiers

1

Caste

Monster

Category

Missile Infantry

Class

Missile Infantry

Cost

1250

Recruitment Cost

1250

Upkeep Cost

313

Missile Damage

335

├ Missile Weapon

wh2_dlc12_lzd_salamander_flame_large

├ Projectile

wh2_dlc12_lzd_salamander_flame_large

├ Missile Damage

70

├ Missile Ap Damage

265

└ Base Reload Time

12

Accuracy

10

Range

160

Reload

10

Shots Per Minute

5.6

Ammunition

18

Melee Attack

34

Weapon Strength (Weapon Damage)

365

├ Melee Weapon

wh2_dlc12_lzd_ancient_salamander

├ Melee Damage Base

115

├ Melee Damage Ap

250

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh2_main_body_95

├ Armour Defence

95

└ Shield Armour

0

Health

4168

├ Man Entity

wh2_dlc12_lzd_mon_ancient_salamander_blood

├ Man Speed

75

├ Man Health

8

└ Bonus Hit Points

4160

Leadership (Base Morale)

60

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Requires Buildings
Ancient Salamander Lv. 0 Blood Shrines of Sotek
Blood Shrines of Sotek
(wh2_main_lzd_worship_sotek_2)
Level 1
Crimson Pyramid of Sotek
Crimson Pyramid of Sotek
(wh2_main_lzd_worship_sotek_3)
Level 2