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HomeHome / Total War: WARHAMMER II / Zlatlan / Units / Red Crested Skinks
Red Crested Skinks ZlatlanZlatlan Melee Infantry

Red Crested Skinks

These Skinks are differentiated by their impressive red crests, but are also stronger and cleverer than their lesser cousins.

Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen – the workers, you might say. As is common among the Slann, certain spawnings are – for reasons unclear – faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing Skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin’s call and flocked to the Prophet’s banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.

Red Crested Skinks

Unit Name

Red Crested Skinks

Main Unit Key

wh2_dlc12_lzd_inf_skink_red_crested_0

Land Unit Key

wh2_dlc12_lzd_inf_skink_red_crested_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Great Axe Infantry

Naval Unit Group

Great Axe Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

600

Recruitment Cost

575

Upkeep Cost

137

Melee Attack

26

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh2_dlc12_lzd_skink_great_club

├ Melee Damage Base

5

├ Melee Damage Ap

20

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

21

Melee Defence

19

├ Base Defence

19

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_body_30

├ Armour Defence

30

└ Shield Armour

0

Health

67

├ Man Entity

wh2_dlc12_lzd_inf_red_crested_skink_blood_dismembers

├ Man Speed

46

├ Man Health

8

└ Bonus Hit Points

59

Leadership (Base Morale)

62

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Frenzy
    Units with leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Requires Buildings
Red Crested Skinks Lv. 0 Spawn-Pools of the Braves
Spawn-Pools of the Braves
(wh2_main_lzd_skinks_2)
Level 0
Spawn-Pools of the Chosen
Spawn-Pools of the Chosen
(wh2_main_lzd_skinks_3)
Level 1