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HomeHome / Total War: WARHAMMER II / Tlaxtlan / Units / Kroxigors
Kroxigors TlaxtlanTlaxtlan Melee Infantry

Kroxigors

The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties.

Kroxigors are giant crocodilian relatives of the Saurus. They are hulking creatures, their bodies consisting of slabs of rock-hard muscle and massive jaws bristling with razor-sharp teeth. When enraged, they unleash their only form of speech - a blood-curdling roar that reverberates across the jungle. During times of war, units of Kroxigors are used as shock troops to batter enemy battlelines. In combat, formations of Kroxigors and Skinks prove unusually effective, with the Skinks able to pepper foes with poison-tipped javelins before crashing headlong into combat, where they are backed up by the crushing power provided by the mighty Kroxigors. Because of their massive frames, Kroxigors can easily reach over any intervening Skinks, allowing the reptilian giants to pulp more than their share of any foe.

Kroxigors

Unit Name

Kroxigors

Main Unit Key

wh2_main_lzd_mon_kroxigors_nakai

Land Unit Key

wh2_main_lzd_mon_kroxigors

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

16

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1000

Recruitment Cost

1000

Upkeep Cost

260

Melee Attack

26

Weapon Strength (Weapon Damage)

95

├ Melee Weapon

wh2_main_lzd_kroxigor

├ Melee Damage Base

25

├ Melee Damage Ap

70

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

20

Charge Bonus

22

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_body_100

├ Armour Defence

100

└ Shield Armour

0

Health

510

├ Man Entity

wh2_main_lzd_mon_kroxigor

├ Man Speed

46

├ Man Health

8

└ Bonus Hit Points

502

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.