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HomeHome / Total War: WARHAMMER II / Tlaxtlan / Units / Sacred Kroxigor
Sacred Kroxigor TlaxtlanTlaxtlan Melee Infantry

Sacred Kroxigor

These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds.

Kroxigor form one of the core species of the Lizardmen race, created by the Old Ones to be strong, obedient construction workers, labourers and powerful warriors. In all practicality, they are essentially a larger and far more powerful relative of the Saurus. Hulking creatures, their bodies consist of slabs of rock-hard muscle and their massive jaws bristle with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet. When enraged, they unleash their only form of speech — a blood-curdling roar that reverberates across the jungle.

Sacred Kroxigor

Unit Name

Sacred Kroxigor

Main Unit Key

wh2_dlc13_lzd_mon_sacred_kroxigors_0

Land Unit Key

wh2_dlc13_lzd_mon_sacred_kroxigors_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

16

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1250

Recruitment Cost

1250

Upkeep Cost

325

Melee Attack

36

Weapon Strength (Weapon Damage)

120

├ Melee Weapon

wh2_dlc13_lzd_sacred_kroxigor

├ Melee Damage Base

36

├ Melee Damage Ap

84

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_body_100

├ Armour Defence

100

└ Shield Armour

0

Health

532

├ Man Entity

wh2_dlc13_lzd_mon_kroxigor_sacred

├ Man Speed

46

├ Man Health

8

└ Bonus Hit Points

524

Leadership (Base Morale)

75

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Requires Buildings
Sacred Kroxigor Lv. 0 Spawn-Pools of the Chosen
Spawn-Pools of the Chosen
(wh2_main_lzd_skinks_3)
Level 1