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HomeHome / Total War: WARHAMMER II / Tlaqua / Units / Ancient Stegadon (Engine of the Gods)
Ancient Stegadon (Engine of the Gods) TlaquaTlaqua Melee Infantry

Ancient Stegadon (Engine of the Gods)

This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond.

The eldest Stegadons are the strongest of their kind. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers. Each new team honours their beast and elder Stegadons are widely venerated. Many crews will hammer bronze or gold plates covered with glyphs into their gnarled hide, more to mark a beast's status than to provide additional protection. Likewise, on the eldest of beasts, reinforced masks are set over the creature's headcrest, and ornamental bracelets or sharp metal tips are commonly seen to cover its horns. Ancient Stegadons frequently carry fearsome blowpipes in their fighting howdahs. Each fires a cluster of darts that separates in flight to create a hail of poisoned death. It is for good reason that the Skinks name these fearsome weapons 'Sotek's String'.

Ancient Stegadon (Engine of the Gods)

Unit Name

Ancient Stegadon (Engine of the Gods)

Main Unit Key

wh2_dlc12_lzd_mon_ancient_stegadon_1

Land Unit Key

wh2_dlc12_lzd_mon_ancient_stegadon_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Support Monster

Naval Unit Group

Support Monster

Soldiers

5

Caste

Monster

Category

War Beast

Class

Melee Infantry

Cost

2050

Recruitment Cost

2050

Upkeep Cost

487

Melee Attack

26

Weapon Strength (Weapon Damage)

480

├ Melee Weapon

wh2_main_lzd_ancient_stegadon

├ Melee Damage Base

140

├ Melee Damage Ap

340

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

18

Charge Bonus

70

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

130

├ Armour

wh2_main_body_130

├ Armour Defence

130

└ Shield Armour

0

Health

9862

├ Man Entity

wh_main_infantry_rider

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

9846

├ Mount

wh2_dlc12_lzd_mnt_stegadon_ancient_engine_gods

├ Mount Entity

wh2_dlc12_lzd_mon_ancient_stegadon_platform_engine_gods

├ Mount Speed

50

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Burning Alignment
    A scorching ray of light blasts forth from the sky, putting the foe to flight or screaming, burning death - preferably the latter!
  • Arcane Configuration
    Command of this ability means never again having to run out of the Winds before the fight is well and truly done.
  • Portent of Warding
    Knowing where the trap is - that's the first step in evading it.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
Requires Buildings
Ancient Stegadon (Engine of the Gods) Lv. 0 Pyramid of Itzl
Pyramid of Itzl
(wh2_main_lzd_beasts_3)
Level 2