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HomeHome / Total War: WARHAMMER II / Lizardmen / Units / Temple Guards
Temple Guards LizardmenLizardmen Melee Infantry

Temple Guards

The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds.

The Temple Guard are a revered and uncommon spawning of Saurus. They were created to protect the Slann Mage-Priests and the temple-cities in which the Lizardmen dwell. To their tasks, they dedicate every fibre of their beings, displaying a single-minded determination that will result in either the safeguarding of their charges or their own deaths. As protectors, Temple Guard are matchless. They stand sentry, silent and motionless, not even blinking their eyes. It has been known for Temple Guard to maintain such a sleepless vigil for centuries, thick layers of dust settling upon their reptilian forms - yet the ever-watchful guardians are not immobile statues, and can erupt into sudden violence should they perceive any threat to their charges.

Temple Guards Temple Guards
Temple Guards

Unit Name

Temple Guards

Main Unit Key

wh2_main_lzd_inf_temple_guards

Land Unit Key

wh2_main_lzd_inf_temple_guards

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

31

Weapon Strength (Weapon Damage)

42

├ Melee Weapon

wh2_main_lzd_temple_guard_halberd

├ Melee Damage Base

13

├ Melee Damage Ap

29

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

38

├ Base Defence

38

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

120

├ Armour

wh2_main_body_85

├ Armour Defence

85

└ Shield Armour

35

Health

107

├ Man Entity

wh2_main_lzd_inf_saurus_temple_guard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

99

Leadership (Base Morale)

85

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
Requires Buildings
Temple Guards Lv. 0 Temple Guard Barracks
Temple Guard Barracks
(wh2_main_lzd_saurus_3)
Level 2
Garrison Buildings
Temple Guards x 2 Occupied Pyramid of Nagash (Temple-Citadel)
Occupied Pyramid of Nagash (Temple-Citadel)
(wh2_dlc09_special_settlement_pyramid_of_nagash_lzd_5)
Level 5
The Maelstrom
The Maelstrom
(wh2_dlc11_special_settlement_galleons_graveyard_other_1)
Level 1
Occupied Massif Orcal (Level 5)
Occupied Massif Orcal (Level 5)
(wh2_dlc15_special_settlement_massif_orcal_lzd_5)
Level 5
Occupied Tor Yvresse (Level 5)
Occupied Tor Yvresse (Level 5)
(wh2_dlc15_special_settlement_tor_yvresse_lzd_5)
Level 5
Energy Dome
Energy Dome
(wh2_main_lzd_defence_major_3)
Level 2
Temple Citadel
Temple Citadel
(wh2_main_lzd_outpostnorsca_major_5)
Level 5
Temple Citadel
Temple Citadel
(wh2_main_lzd_outpostnorsca_major_5_coast)
Level 5
Temple-Nexus
Temple-Nexus
(wh2_main_lzd_settlement_major_5)
Level 5
Temple-Nexus
Temple-Nexus
(wh2_main_lzd_settlement_major_5_coast)
Level 5
Golden Tower of the Gods
Golden Tower of the Gods
(wh2_main_special_golden_tower_of_the_gods_lzd)
Level 0
Occupied Altdorf Level 5
Occupied Altdorf Level 5
(wh2_main_special_settlement_altdorf_lzd_5)
Level 5
Forest Outpost (Temple-Citadel)
Forest Outpost (Temple-Citadel)
(wh2_main_special_settlement_athel_loren_lzd_5)
Level 5
Occupied Black Crag Level 5
Occupied Black Crag Level 5
(wh2_main_special_settlement_black_crag_lzd_5)
Level 5
Occupied Drakenhof Level 5
Occupied Drakenhof Level 5
(wh2_main_special_settlement_castle_drakenhof_lzd_5)
Level 5
Occupied Couronne Level 5
Occupied Couronne Level 5
(wh2_main_special_settlement_couronne_lzd_5)
Level 5
Occupied Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 5
(wh2_main_special_settlement_eight_peaks_lzd_5)
Level 5
Occupied Gaean Vale (Level 5)
Occupied Gaean Vale (Level 5)
(wh2_main_special_settlement_gaean_vale_lzd_5)
Level 5
Occupied Hell Pit Level 5
Occupied Hell Pit Level 5
(wh2_main_special_settlement_hellpit_other_5)
Level 5
Occupied Hexoatl (Level 1)
Occupied Hexoatl (Level 1)
(wh2_main_special_settlement_hexoatl_other_lzd_1)
Level 1
Occupied Hexoatl (Level 2)
Occupied Hexoatl (Level 2)
(wh2_main_special_settlement_hexoatl_other_lzd_2)
Level 2
Occupied Itza (Lizardmen Plaza)
Occupied Itza (Lizardmen Plaza)
(wh2_main_special_settlement_itza_other_lzd_1)
Level 1
Occupied Itza (Lizardmen Plaza)
Occupied Itza (Lizardmen Plaza)
(wh2_main_special_settlement_itza_other_lzd_2)
Level 2
Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5
(wh2_main_special_settlement_karaz_a_karak_lzd_5)
Level 5
Occupied Khemri (Temple-Citadel)
Occupied Khemri (Temple-Citadel)
(wh2_main_special_settlement_khemri_lzd_5)
Level 5
Occupied Kislev Level 5
Occupied Kislev Level 5
(wh2_main_special_settlement_kislev_lzd_5)
Level 5
Occupied Konquata (Temple-Citadel)
Occupied Konquata (Temple-Citadel)
(wh2_main_special_settlement_konquata_lzd_5)
Level 5
Occupied Lahmia (Temple-Citadel)
Occupied Lahmia (Temple-Citadel)
(wh2_main_special_settlement_lahmia_lzd_5)
Level 5
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh2_main_special_settlement_lothern_lzd_5)
Level 5
Occupied Miragliano Level 5
Occupied Miragliano Level 5
(wh2_main_special_settlement_miragliano_lzd_5)
Level 5
Sacked Naggarond Level 5
Sacked Naggarond Level 5
(wh2_main_special_settlement_naggarond_lzd_5)
Level 5
Occupied Sartosa Level 5
Occupied Sartosa Level 5
(wh2_main_special_settlement_sartosa_lzd_5)
Level 5
Occupied Skavenblight Level 5
Occupied Skavenblight Level 5
(wh2_main_special_settlement_skavenblight_other_5)
Level 5
Occupied The Awakening Level 5
Occupied The Awakening Level 5
(wh2_main_special_settlement_the_awakening_lzd_5)
Level 5
Temple Guards x 3 Imposing Fort
Imposing Fort
(wh2_main_special_empire_fort_untainted_4)
Level 4
Impregnable Fort
Impregnable Fort
(wh2_main_special_empire_fort_untainted_5)
Level 5
Plateau of the Fallen Gates
Plateau of the Fallen Gates
(wh2_main_special_fallen_gates_1)
Level 0
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_5)
Level 5
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_5)
Level 5
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_5)
Level 5
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_5)
Level 5
Occupied Hexoatl (Level 3)
Occupied Hexoatl (Level 3)
(wh2_main_special_settlement_hexoatl_other_lzd_3)
Level 3
Occupied Itza (Holy Ziggurat)
Occupied Itza (Holy Ziggurat)
(wh2_main_special_settlement_itza_other_lzd_3)
Level 3
Temple Guards x 4 Occupied Hexoatl (Level 4)
Occupied Hexoatl (Level 4)
(wh2_main_special_settlement_hexoatl_other_lzd_4)
Level 4
Occupied Itza (Temple-City)
Occupied Itza (Temple-City)
(wh2_main_special_settlement_itza_other_lzd_4)
Level 4
Temple Guards x 5 Occupied Hexoatl (Level 5)
Occupied Hexoatl (Level 5)
(wh2_main_special_settlement_hexoatl_other_lzd_5)
Level 5
Occupied Itza (Temple-Citadel)
Occupied Itza (Temple-Citadel)
(wh2_main_special_settlement_itza_other_lzd_5)
Level 5