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HomeHome / Total War: WARHAMMER II / Itza / Units / The Umbral Tide (Salamander Hunting Pack)
The Umbral Tide (Salamander Hunting Pack) ItzaItza Missile Infantry

The Umbral Tide (Salamander Hunting Pack)

This shadowy tide of poisonous, scaly reptiles rarely tire and are always hungry. Always.

Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast-moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.

The Umbral Tide (Salamander Hunting Pack)

Unit Name

The Umbral Tide (Salamander Hunting Pack)

Main Unit Key

wh2_dlc12_lzd_mon_salamander_pack_ror_0

Land Unit Key

wh2_dlc12_lzd_mon_salamander_pack_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hunting Packs

Naval Unit Group

Hunting Packs

Soldiers

32

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Missile Damage

97

├ Missile Weapon

wh2_dlc12_lzd_salamander_ror_flame

├ Projectile

wh2_dlc12_lzd_salamander_ror_flame

├ Missile Damage

80

├ Missile Ap Damage

17

└ Base Reload Time

12

Accuracy

33

Range

125

Reload

30

Shots Per Minute

7.1

Ammunition

15

Melee Attack

32

Weapon Strength (Weapon Damage)

46

├ Melee Weapon

wh2_dlc12_lzd_salamander_flame

├ Melee Damage Base

12

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

29

├ Base Defence

29

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

130

├ Man Entity

wh2_dlc12_lzd_inf_salamander_blood

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

122

Leadership (Base Morale)

65

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Perfect Vigour
    Even when performing the most fatiguing actions, this unit never loses vigour.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Stalk
    This unit can move hidden in any terrain.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Perfect Vigour
    Even when performing the most fatiguing acts, this unit never loses vigour.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex