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HomeHome / Total War: WARHAMMER II / Hexoatl / Units / The Shredder of Lustria (Dread Saurian)
The Shredder of Lustria (Dread Saurian) HexoatlHexoatl Melee Infantry

The Shredder of Lustria (Dread Saurian)

The Old Ones' enemies shall be torn to ribbons by this mighty predator and his Skink companions.

The Dread Saurian is the largest, most powerful and most feared predator living on the Lustrian continent; an echo of ancient days when huge beasts did battle with the Dragons’ ancestors for supremacy. Immense creatures, larger even than the towering Carnosaur, and perhaps even more powerful than the titanic Thunder Lizard, Dread Saurians are few in number and therefore sacred to the Lizardmen. The fury of each one prowling the fetid jungles is moderated only by the arcane power generated from its ornate ceremonial armour. Without this precaution, even the power of the Slann cannot not hold the Dread Saurians back, once unleashed.

The Shredder of Lustria (Dread Saurian)

Unit Name

The Shredder of Lustria (Dread Saurian)

Main Unit Key

wh2_dlc13_lzd_mon_dread_saurian_ror_0

Land Unit Key

wh2_dlc13_lzd_mon_dread_saurian_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

12

Caste

Monster

Category

War Beast

Class

Melee Infantry

Cost

3700

Recruitment Cost

3700

Upkeep Cost

925

Melee Attack

64

Weapon Strength (Weapon Damage)

750

├ Melee Weapon

wh2_dlc13_lzd_dread_saurian

├ Melee Damage Base

220

├ Melee Damage Ap

530

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_body_100

├ Armour Defence

100

└ Shield Armour

0

Health

15000

├ Man Entity

wh_main_infantry_rider

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

14984

├ Mount

wh2_dlc13_lzd_mnt_dread_saurian_ror

├ Mount Entity

wh2_dlc13_lzd_mon_dread_saurian_blood

├ Mount Speed

60

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Dread Aversion
    When you're up to your neck in corpses - and perhaps not all of them are properly dead - it's useful to be able to suppress your natural feelings of fear and dread.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire Whilst Moving
    This unit can fire while on the move.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex