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HomeHome / Total War: WARHAMMER II / Avelorn / Units / War Lions of Chrace
War Lions of Chrace AvelornAvelorn Melee Infantry

War Lions of Chrace

Driven by savage instinct and bestial strength, Chrace’s War Lions are rightly feared and respected by all High Elves of Ulthuan.

Of all the beasts that prowl the mysterious forests of the Elven realm of Chrace, the white War Lions are perhaps the best renowned. They are deadly, muscular-framed hunting cats, almost as tall at the shoulders as an Elven steed but far stronger, able to break bones with each sweep of their claws and shatter even helmeted heads with a single chomp of their fanged maws. When preparing for war, it has been known for High Elf Mages to bind War Lions to their will, though such a gesture is not without risk. When armoured for battle, War Lions maintain their lethal predatory instinct, constantly ready to pounce should danger present itself in the form of an enemy. It is clearly with the greatest measure of pride that the White Lions of Chrace, personal guard of the Phoenix King since the time of Caledor the First, took their name.

War Lions of Chrace

Unit Name

War Lions of Chrace

Main Unit Key

wh2_dlc15_hef_mon_war_lions_of_chrace_0

Land Unit Key

wh2_dlc15_hef_mon_war_lions_of_chrace_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Beasts

Naval Unit Group

War Beasts

Soldiers

24

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Cost

825

Recruitment Cost

825

Upkeep Cost

132

Melee Attack

30

Weapon Strength (Weapon Damage)

50

├ Melee Weapon

wh2_dlc15_hef_war_lion

├ Melee Damage Base

16

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

10

Charge Bonus

40

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

35

├ Armour

wh2_main_leather_35

├ Armour Defence

35

└ Shield Armour

0

Health

254

├ Man Entity

wh2_dlc15_hef_mon_war_lion

├ Man Speed

82

├ Man Health

8

└ Bonus Hit Points

246

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Lion Pelt
    The thick pelt of the White Lions provides protection against regular and magical missile attacks.
Requires Buildings
War Lions of Chrace Lv. 0 Blessed Grove
Blessed Grove
(wh2_dlc10_hef_hunters_3)
Level 2
Greater Grove
Greater Grove
(wh2_main_hef_hunters_2)
Level 1