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HomeHome / Total War: WARHAMMER II / New World Colonies / Units / Celestial Wizard (Imperial Pegasus)
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Celestial Wizard (Imperial Pegasus)

Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.

The Comet of Power is the symbol of the Celestial Order, which is made up of Wizards who study the Lore of the Heavens that comes from the Wind of Azyr. Celestial Wizards, also known as astromancers, spend most of their time gazing into the night skies, plotting the movements of astral bodies. They are experts in divining the future and the most powerful of the order can even scry portents by peering into crystal balls. Celestial Wizards are equally feared and respected for the awesome powers that lie at their disposal; their spells are able to call lightning from the skies and summon meteorites to smite their enemies. The sixteen towers of the Celestial College are the tallest buildings in Altdorf. A shimmering dome of enchanted glass encloses the peak of each spire. The information gathered from these towers is fed into a vast, magical astrolabe at the heart of the college that spins on the head of a mystical silver needle. From this, the masters of the Celestial college read the myriad signs and portents in their bid to understand the Empire's potential futures.

Celestial Wizard (Imperial Pegasus)

Unit Name

Celestial Wizard (Imperial Pegasus)

Main Unit Key

wh_main_emp_cha_wizard_heavens_2

Land Unit Key

wh_main_emp_cha_wizard_heavens_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Cost

650

Recruitment Cost

1500

Upkeep Cost

325

Melee Attack

25

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh_main_emp_sword_caster

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_plate_50

├ Armour Defence

50

└ Shield Armour

0

Health

4016

├ Man Entity

wh_main_infantry_standard_wizard_rider_blood_dismembers

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

4000

├ Mount

wh_main_emp_mnt_pegasus

├ Mount Entity

wh_main_flying_pegasus_hero_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.