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HomeHome / Total War: WARHAMMER II / Vessels of Chaos / Units / Chaos Warhounds
Chaos Warhounds Vessels of ChaosVessels of Chaos Melee Infantry

Chaos Warhounds

A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.

In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.

Chaos Warhounds

Unit Name

Chaos Warhounds

Main Unit Key

wh_main_chs_mon_chaos_warhounds_0

Land Unit Key

wh_main_chs_mon_chaos_warhounds_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Beasts

Naval Unit Group

War Beasts

Soldiers

80

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Cost

400

Recruitment Cost

400

Upkeep Cost

100

Melee Attack

26

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_main_chs_warhound

├ Melee Damage Base

19

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

17

├ Base Defence

17

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

76

├ Man Entity

wh_main_chs_monster_warhound_blood

├ Man Speed

95

├ Man Health

8

└ Bonus Hit Points

68

Leadership (Base Morale)

38

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
Requires Buildings
Chaos Warhounds Lv. 0 Tribal Relic
Tribal Relic
(wh_main_horde_chaos_marauders_1)
Level 0
Trial Pit
Trial Pit
(wh_main_horde_chaos_marauders_2)
Level 1
Proving Grounds
Proving Grounds
(wh_main_horde_chaos_marauders_3)
Level 2