Feral Dread SaurianA reverberation of the past maybe, but one which brings resounding terror and screaming death, right now, to those unlucky enough to face them.
The Dread Saurian is the largest, most powerful and most feared predator living on the Lustrian continent; an echo of ancient days when huge beasts did battle with the Dragons’ ancestors for supremacy. Immense creatures, larger even than the towering Carnosaur, and perhaps even more powerful than the titanic Thunder Lizard, Dread Saurians are few in number and therefore sacred to the Lizardmen. The fury of each one prowling the fetid jungles is moderated only by the arcane power generated from its ornate ceremonial armour. Without this precaution, even the power of the Slann cannot not hold the Dread Saurians back, once unleashed.
Unit NameFeral Dread Saurian
Main Unit Keywh2_dlc13_lzd_mon_dread_saurian_0
Land Unit Keywh2_dlc13_lzd_mon_dread_saurian_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonster
Naval Unit GroupMonster
├ Melee Weaponwh2_dlc13_lzd_dread_saurian
├ Melee Damage Base220
├ Melee Damage Ap530
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence26
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh2_dlc13_lzd_mon_feral_dread_saurian_blood
├ Man Speed60
├ Man Health8
└ Bonus Hit Points14984
Leadership (Base Morale)60
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
|The Eye of the Vortex|