Marauder Hunters
The harshest of wildernesses creates the most brutal of hunters.The ruthless martial societies of the northern tribes see many men cast out into the wastes due to some transgression or another against their clan. An unforgiving way of life means that it is often impossible for these men to re-assimilate themselves into the warrior hierarchy. The few exiles that avoid death out in the freezing tundra often come together to form bloodthirsty bands of wild hunters, etching out a brutal existence that makes them even more hardened, callous, and adept as warriors – Marauders with the skill of ambush hunters. Attaining such skills is a way back into the battle ranks: when larger forces of tribesmen come together, the Marauder Hunters’ terrifyingly efficient ambushes frequently mark the beginning of their raids.
Unit Name Marauder Hunters |
Main Unit Key wh_dlc08_nor_inf_marauder_hunters_0 |
Land Unit Key wh_dlc08_nor_inf_marauder_hunters_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Close-Quarters Infantry |
Naval Unit Group Close-Quarters Infantry |
Soldiers 90 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 550 |
Recruitment Cost 600 |
Upkeep Cost 150 |
28 |
├ Missile Weapon wh_dlc08_nor_throwing_axe |
├ Projectile wh2_nor_throwing_axe |
├ Missile Damage 6 |
├ Missile Ap Damage 22 |
└ Base Reload Time 8 |
Accuracy 10 |
Range 80 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 12 |
Melee Attack 36 |
28 |
├ Melee Weapon wh_main_chs_axe_marauders |
├ Melee Damage Base 21 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
67 |
├ Man Entity wh_main_chs_infantry_fast_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 59 |
Leadership (Base Morale) 50 |
Abilities
- Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |