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Marauder Hunters Norscan RaidersNorscan Raiders Missile Infantry

Marauder Hunters

The harshest of wildernesses creates the most brutal of hunters.

The ruthless martial societies of the northern tribes see many men cast out into the wastes due to some transgression or another against their clan. An unforgiving way of life means that it is often impossible for these men to re-assimilate themselves into the warrior hierarchy. The few exiles that avoid death out in the freezing tundra often come together to form bloodthirsty bands of wild hunters, etching out a brutal existence that makes them even more hardened, callous, and adept as warriors – Marauders with the skill of ambush hunters. Attaining such skills is a way back into the battle ranks: when larger forces of tribesmen come together, the Marauder Hunters’ terrifyingly efficient ambushes frequently mark the beginning of their raids.

Marauder Hunters

Unit Name

Marauder Hunters

Main Unit Key

wh_dlc08_nor_inf_marauder_hunters_0

Land Unit Key

wh_dlc08_nor_inf_marauder_hunters_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Close-Quarters Infantry

Naval Unit Group

Close-Quarters Infantry

Soldiers

90

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

550

Recruitment Cost

600

Upkeep Cost

150

Missile Damage

28

├ Missile Weapon

wh_dlc08_nor_throwing_axe

├ Projectile

wh2_nor_throwing_axe

├ Missile Damage

6

├ Missile Ap Damage

22

└ Base Reload Time

8

Accuracy

10

Range

80

Reload

10

Shots Per Minute

8.3

Ammunition

12

Melee Attack

36

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_chs_axe_marauders

├ Melee Damage Base

21

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

67

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

59

Leadership (Base Morale)

50

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Garrison Buildings
Marauder Hunters x 1 The Maelstrom
The Maelstrom
(wh2_dlc11_special_settlement_galleons_graveyard_other_1)
Level 1
Tiny Occupied Elven Colony
Tiny Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_1)
Level 1
Small Occupied Elven Colony
Small Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_2)
Level 2
Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_3)
Level 3
Large Occupied Elven Colony
Large Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_4)
Level 4
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Level 5
Tiny Occupied Elven Colony
Tiny Occupied Elven Colony
(wh2_main_special_settlement_colony_minor_other_1)
Level 1
Small Occupied Elven Colony
Small Occupied Elven Colony
(wh2_main_special_settlement_colony_minor_other_2)
Level 2
Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_minor_other_3)
Level 3