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Wargalley - Spearmen Exotic Goods HaulerExotic Goods Hauler Melee Ship

Wargalley - Spearmen

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Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

(Spearmen)
Archers have been fielded by the Empire since time immemorial. Archer units are often irregular bands of hunters and trappers grouped together to form their own regiments, ready to answer the call to arms at any given moment, where their tracking, scouting, and advanced archery skills will be put to best use. Armed with bows and swords, these warriors are adept at luring their quarry into lethal ambushes so the full might of an Imperial army can utterly destroy them. Archers are adaptable, often forming a loose skirmish screen before falling back behind their army’s ranks when the enemy approaches.

Wargalley - Spearmen

Unit Name

Wargalley - Spearmen

Main Unit Key

wh_main_emp_shp_wargalley

Land Unit Key

wh_main_emp_inf_spearmen_0

Naval Unit Key

wh_main_emp_shp_wargalley

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

100

Caste

Generic

Category

Light Ship

Class

Melee Ship

Cost

200

Recruitment Cost

200

Upkeep Cost

50

Ship Health

└ Ship

wh_main_ship_light_dummy

Ship Speed

Melee Attack

20

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh_main_emp_spear_0

├ Melee Damage Base

19

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_chainmail_30

├ Armour Defence

30

└ Shield Armour

0

Health

69

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

30

├ Man Health

8

└ Bonus Hit Points

61

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses